Tree of Savior Forum

The Highlander Problem

I believe that the main problem with Highlanders is that half of their skill set relies on gimmicks

Almost every other skill in its arsenal requires you to get another skill for it to actually deal any damage comparable to other classes, and by comparable I only mean Skyliner, the others are complete ■■■■

I suggest buffing and reworking Highlander’s individual skills so that they wouldnt have to rely on other skills to actually be useful, the concept is nice and all but the reward and the execution is outright bad

One could argue that Highlanders are supposed to bring Utility to the team, but the only utility this class offers is Crown and Armor Break, Crown could easily be acquired with Highlander c1, while Armor Break isnt that necessary at all, it takes you 3 class ranks to have access of it while other classes of different ranks also have Armor Break as a side effect, did I also mention how one could easily mess up and not hit anything with these skills?

A few welcome changes to start with

Cartar Stroke gains an attribute that lets you charge it for half the time it takes for it to fully charge, same with Multi shot

or

Cartar Stroke hit count depends on how long you charge it, level 15 Cartar Stroke = 15 hits

Skyliner: Highlander c3s gains an attribute that shortens the overheat cooldown to 3 seconds

Get over skyliner.
It does damage.
Vertical Slash should be better.

1 Like

am happy with my highlander 2 and will be 3 soon…

I left Skiliner at 1 cause I don’t want to be a slave of that thing like the rest…

as for cartar stroke (one of my favorite skills) you need to learn when and how to use it…

in the right place a single lvl of carta can murder a huge mob…

my only problem is that half of my skills and play-style depend on knock-back and people don’t like that in dungeons so am limited to use half of my skills or less before I can drop all into the boss

I don’t think the “gimmick” of HL’s damage abilities being based on debuffs is a problem.

The real problem is Vertical Slash sucks, it gets some crappy flat scaling from debuff count, something like +100 per debuff, which for a single hit high cooldown skill is really really terrible. Also a lot of enemies seem to be immune to crosscut which ■■■■■ a lot of HL’s damage, and Cartar Stroke is 1-point wonder and, while a very strog skill, has no sensible scaling whatsoever, in fact getting worse if you charge it.

Cartar either needs more substantial scaling from charging, like increased hitcount a la multishot, or it needs to have the same maximum charge time at all ranks, like energy bolt. That said, Cartar Stroke as a base skill is really strong, though. It currently does 150% damage in 4 hits with 2 overheat and a relatively short cooldown, effectively hitting for 600% damage + 4x elemental attack/concentrate, even with a minimum .5 sec charge - that’s a damn strong skill for a rank 2 class, and the hardest hitting strike-damage skill in the game right now which gives it some great synergy with a rodelero -> murmillo. Forcing you to stand there charging your cartar stroke for it to do anything substantial might be a nerf if you’re not careful with it.

Vertical Slash similarly should do something more substantial with its ‘gimmick’ interactions. For example, +50% damage per debuff instead of a crappy flat amount, and guaranteed crits on enemies with broken armor.

Just buy the atribute that not let cartar stroke knockback mobs and wreak havoc! :wink:

Yeah did that, but the best cartar stroke damage is with full knockback and collision attribute :3

EHEM!! …

Base on my test, if you use cartar stroke and hit an enemy really close into a wall or object that cant bee pass over or through… the knockback will continue pushing the enemy back for some time and the constantcollision with the wall and other objects/enemies will continuously give dmg…

Done right this allow you to kill anything that cartar stroke touches in a single swing…