Tree of Savior Forum

The Goldseller/RMT are Bogeymen

Can we all take a step back and realize this issue has gotten out of hand. I don’t know why, but we have to admit we’re all caught up in this RMT/Goldselling debacle like fools. How much of a general population actually utilizes goldselling and RMTing? Like the vocal minority on the forums, one could imagine most players pay their dues/subs/tokens and play the game on their merry ways. Others who really thirst for absolute dominance and have the means to wouldn’t jeopardize their accounts with illegal and illicit methods of acquiring in-game benefits when there is competitive means to do so from the company itself which is completely encouraged.

So why is it then we have bought so much into this deal of RMT and goldselling? It’s a bogeyman the community itself and IMC have imposed. This game barely has any P2W mechanics to it at the moment. Yes silver buys you attributes and gear, but the choices are pretty limiting and the drop rates are high enough that they’re not rare by any means. The strongest gear currently in game is untradable (Earth Tower).

Even in Archeage, one of the most P2W (although it claims not to be, but who are we kidding, gear there is the equivalent of money in real life and the benefits of having or not having) Korean games known to date, the RMT values were close enough to the actual value of buying credits in-game to turn to gold anyways. The only true value you’d get out of buying in-game items for money wouldn’t be from Goldsellers but from other players utilizing sites like playerauction.

Point and conclusion:
We’re currently obsessed and in a frenzy about RMT and goldselling. Don’t let the terrorizers win, we want freedom. Not chains.

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About 10-20% of your player base might be secretly dealing with gold sellers.
You see, when these things cause enough frustration to you, some of the players can’t handle it and give into purchasing gold etc.

People say it’s a minority, but I don’t see it as that at all.
If it were truly a minority, guilds would be reporting each other for selling or buying gold.

The ones dealing with gold sellers, are likely foreign to English. You will not see lots of western players buying gold, except for cases like South America, and poorer regions of the west like some parts of Europe.

In fact, you could create a spider bot, and sic it on a gold seller site.
Each time a visitor connects to the site, every other visitors can technically ‘see’ them down on the connection level.

I think dealing directly with detecting, without all these super restrictions that take away from the game, and banning or punishing players is a much more solid way. Games and companies behind them do need to be police today. It’s a sad fact, that there are communities circled around simply hacking and otherwise gaining advantages in video games. It completely ruins the experience for everyone. Look if IMC really cared about dealing with these activities they wouldn’t have coded the game so heavily client side. Korean games are just infamous for this, it causes all sorts of issues and easily manipulated files to produce hacks and cheats.

ToS, yet another title that decided against having server side checks and balances. Why weren’t they so adamant about securing that end as they are about these super ridiculous trading restrictions? Answer of course is money. They didn’t believe there was any money in building a more solid code base for their game. One that isn’t so easily manipulated. Instead they shoot themselves in the foot by having to deal with it on this end, arguably spending more resources or their game would die due to rampant hacks and cheats.

My point though is that it’s very difficult to eliminate any of these illegal activities. And they’re going about it in a total half assed way. Their experiment is obviously failing. Losing the communities support that wants free trading all while RMT, hacks, bots continue anyways. why then not simply deal with it like any other company, directly with the perps themselves. detect, ban, and move on. Ban waves scare the crap out of buyers. Who wants to lose an account they’ve spent months on? That’s much more frightening to anyone than these bogeymen

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Problem here is that if a company polices their game in some ways, like H1Z1 and the likes, the community these days with hackers and cheaters has gotten confident to the point where they can digitally and literally assault them.

Companies makes a business off of a risk aversion success, and provoking hackers is asking for them to make an agenda out of ruining your business.

Never underestimate the stupidity of people