I think one of the issue with Blessing, dungeon clear vouchers, and the ability to skyrocket the levels (although I do agree it’d be bad if it was all too tedious) is that people don’t have the time to understand how the game works.
They don’t know the mechanics, what is their class role and how to effectively play it, or even how to work with other classes, as a party.
With the new rate, you get people in 290 dungeon who don’t know anything about combos, their classes, or other classes. But being 290-300 and not knowing really basic things is a bit extreme.
Also they’re so used to simply rushing everything, to the fact they just need to kill everything (easily), if there’s a little mechanic or if the bosses hit tougher/move more, they’re overwhelmed and mess up.
But it makes sense: until now you could easily face-tank any bosses, you didn’t even need HP pots, why would you suddenly buy some or be more careful ? Until now the dungeons were just about killing every mobs and destroying everything, how would you suddenly guess you need to destroy the right orb ?
Obviously part of the issue is them not saying it’s their first time there, but TOS fighting system is pretty linear (and easy), why would they suspect it to be different in some areas ?
Whenever I do high level dungeons on a non-Cleric and we have no cleric, I’m amazed how most people don’t have any potions. I’m amazed how so many wizards just face-tank all the mobs. The mobs will hit hard, they’ll poison or something, the player has no HP pots, no Antidotes, but he/she still face tanks either way.
I’m sure some of the players who do that are simply just bad, but I saw how some suddenly run away, realizing that everything isn’t always that easy, and they’ll learn with time. I just feel like 290+ to learn that feels a bit late…
Although ultimately, when R10 will be out 300 will only be mid-game, which then doesn’t make it so late to learn about how it can sometimes be tricky.