2 days ago this was posted to explain their reasoning on the heavy handed restrictions on player trading.
With our current market system, once an item is sold enough times through the market, highest and lowest market values are automatically generated. Players cannot list items at prices that exceed this range. On top of it, there’s already a limit on how many items can be listed.
This offers no explanation why a minimum price is also restricted. Isn’t allowing the freedom to set the price of the things we want to sell the very nature of capitalism/ economy? And the lower limit price in the market isn’t truly the lower limit, it gets rounded. Why?
As a new player, lets say I just finished questing for a bit and decide I want to sell some Crystal Fragments. I don’t have a massive quantity of them like a bot probably has. Ignoring the ridiculously high price the market defaults to, I use the Buy tab to find out what the thing is worth. However I’m restricted to selling at the same price as everyone else. Only people who have had their listing up for the longest, which also likely comes in a vast quantity, are going to have their items looked at, and sold first.
This is highly discouraging and counterproductive at combating bots, who likely have large quantities of items for sale.|
You can help! Please sign the petition, so this flaw will be fixed before the F2P release.
