i would like the game to show, on mouse-over of skills, the explanation of “damage of this skill will be [relevant damage stat value from player] + [current damage of skill], in total [total of the two values]”
also, ideally as a gif, a demonstration of the what the usage of this skill would look like so the player knows whether it’s a charge skill (with charge time listed) or instant use, enemy target or ground target, as well as whether it hits ground, air, or both.
any dev that says “we don’t want to overload the player with too much information” should not be involved with making a game. whether someone gets overwhelmed with information or not isn’t dependent on how much is presented at one time, it’s dependent on how well the presentation of information is constructed.
when you mouse over the plus to increase a skill, it should show how the skill will change from the current level-up, as well as showing what the max level of the skill, and the rate of increase is.
