I haven’t posted much or at all on these forums but I just wanted to share information on Thaumaturge’s potential for both solo and parties [with the right composition]. Many people chastised the class as being underpowered due to its flat damage buffs.
So with a Thaumaturge circle 3, what’s so special?
Swell Left Arm: level 15, max level enhance: +304 magic/physical attack damage
Swell Right Arm level 15, max level enhance, offhand dagger: +261 magic/physical attack damage
Swell Brain level 5, max level enhance: +145 intelligence (with class rank 6, a total of +232 intelligence)
Shrink Body with max level Swell Left Arm: Shrink Size: +140 damage
All-in-all when the stars align with all the current maximum levels, class rank 6, and an offhand dagger, whoever is buffed by this Thaumaturge gets a total of +791 magical attack damage, +565 physical attack damage, and +140 damage against shrunken enemies. The former two buffs are permanent (can be refreshed before the duration ends) and the latter can be refreshed frequently.
Yes, that is a lot of requirements… Which is why Thaumaturge is pretty impractical. I agree with others that say it should give scaling buffs rather than flat ones. But that’s not to say going circle 3 doesn’t have big potential, because it certainly does.
The place where flat buffs really shine are builds with skills that hit many times. A perfect example is the Pyromancer with its Fireball, Flame Ground, Fire Pillar, and Hell Breath skills… And it just so happens that a Thaumaturge with all these buffs can get Pyromancer Circle 2 itself. This is an example build doing just that. Some points here and there are just for preference, but you get the gist of it. You’d probably want to level Swell Body more, but this version is mainly for damage.
With that build you can complete all the prerequisites and utilize the buffs to their full potential, letting your Pyromancer damage ticks run rampant. Some other builds that’ll heavily benefit from these buffs are Wizards with high damage scaling skills (Elementalist) and ones that deal many hits, physical autoattackers (565 extra damage on every hit is no joke), Bokor conga-liners if the buffs apply to the zombies, Sadhus, Druids, and probably a lot more I’m forgetting.

but shhhhh…keep it under the radars.