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A game that imples “”“diversity”"" with multiple class choices to build… but you’re forced to be stuck forever with one character if you care about the Adventure Journal scoreboard and completion… or even worse… if you care about the journal DO NOT PICK A SUPPORT, EVER.
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Made a mistake? Hahaha, poor you, insert more 1.000 hours of gameplay and remake.
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A LOT of untradable trap items that are counted in your journal, if you lose the item, it’ll be gone F-O-R-E-V-E-R. You also need to enchant up to +10 for 100% score, you better have LOTS of Golden Anvils to make sure you NEVER BREAK IT, otherwise, no way to ever touch that item again :DDDD
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Awesome and unique feature, which imples progression, and exploration of the game’s content, really cool isn’t it? NOPE! Completely wasted potential ayyyyy lmao just a prank. That is because you don’t play with your characters as a whole, with overall one progression, instead the design makes you to compete even with yourself (wtf??)
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At this point I’m surprised the Collection Boxes are shared across all your characters, one GOOD EXAMPLE of how a team feature is very nice to have in the game. Now… it’s up to IMC to realize their Adventure Journal is not as awesome as it should be.
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Individual kill count for card reward, and % map exploration, and all that kind of stuff can still be individual to each character, of course… it has nothing to do with the grind scoreboard. Example: Collection.
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TL;DR: All your characters for 1 only content progression pleassssssee!!! :((

