Input here which theories you want the testers to test.
ex.
What is the block rating of rank 3 Peltast?
How much cooldown reduction could Diverbys statue buff?
How Can Mirrors Be Real If Our Eyes Aren’t Real?
Input here which theories you want the testers to test.
ex.
What is the block rating of rank 3 Peltast?
How much cooldown reduction could Diverbys statue buff?
How Can Mirrors Be Real If Our Eyes Aren’t Real?
What is the “skill” with the most damage output in the game currently?
I’m most interested in 3 things:
I’m going to test as much of this as possible but I’ll likely not be able to catch all of the desired information.
Thanks to anyone who can answer these
Bump! so players without beta keys can’t complain about this
Will Doppelsoldner’s ‘Double Pay Earn’ and Chronomancer’s ‘Back Masking’ work on boss mobs or only normal mobs?
I know that “Back Masking” does work on boss monsters from what I have read, but I don’t know if the “Double Pay Earn” works on bosses.
back mask those field boss i tell you, or even better those SHINIES! 1000exp/drop rates x 2 is OP
Back Mask + Double Pay Earn!!!
Can mackangdall (bokor skill) be used on yourself?
Can its damage be ignored via golden bell shield or reflected with iron shirt?
can elementalists ice hail damage an ice wall and make it shoot forth ice balls?
haha, guess we have to try them out ourselves XD
yeah, im planning to farm shinies with reincarnation+ back mask. Infinite shinies.
shinies being the most wanted thing since pokemon release bwahahahaha
What if you find a shiny in a secluded area that no one goes to? is it possible to exploit back mask and reincarnation for infinite shinies? Like reincarnate > kill > kill > back mask > farm other stuff until cooldown > repeat infinite times.
get a party of chrono’s… that will be the day we see heaven of silvers haha
The block rating really depends on a lot of things. I think the first one is the passive Shield Mastery, that adds an extra 5% per level invested. In fact, the passives changes SO MUCH this whole theorycrafting. Because that add passive effects into your skill or character (increases damage, chance to stun, increase evasion, range and etc), also, you increase it by a flat ammount pressing a button (C on keyboard or triangle on the controler) once you learn the Guard ability. (its like a parry)
The changes on skill up just levels its potency if its an attack, potency and duration if its an buff and targets if its a taunt (at least on cataphract, swordsman and peltastas)
Cant really tell much about scaling, because there is way too much things that change it, and way little methods to failproof it. Mob level, your level, your attack, mobs armor, attack type, etc.
There’s an attribute for Chronomancers where there’s a chance when you revive a creature that two of that creature will appear. MULTIPLE INFINITE SHINIES.
but the chance is really low since i bet we’re not the only one thinking about this in the whole wide world XD especially korea
A chance is still a chance. Lol.
again, get that full party filled with chronomancers XD