Class Build:Archer 2> Ranger 2> Appraiser 1 >Schwarzer Reiter 3 > Bullet Marker 1
CPU:Core i7 4710HQ(Haswell Refresh) @ 2.5GHz
Graphics Card:GeForce GTX 970M (MSI)
Internet Connection Speed:5Mbps
Hello! i do like territory wars, reminds me of the old war of emperium.
First thing i noticed is the mount issue, certain mounts keeps disappearing everytime i enter territory wars on inner 8 (had to install mount 'er Good adds-on to remedy this problem) this issue is very troublesome for people that plays mounted class.
Better map selection - tested inner 8 , galeed & genar. Galeed is a bit of a bad place to put in, because everyone just fight each other in the middle and whoever got the tower first don’t even have to fight half the time.(i could be wrong and this could actually make this map unique, like its easier to say that its a map thats hard to take and easier to defend than the other 2.
Common issues - Most casual players is recommending that Frost lord card has to go, i have to agree on this one (I am aware of counterplay dispellers & bloodletting and stuffs…) but just had to put this one here most casual players that wants to join in have lack of knowledge and funds that’s given, they’re kinda losing the will to play cause of ^ that issue, along with repair cost+buffs+potions etc.
More objectives - Needs to make more objectives to do in the war, This is mostly for the newer peoples since obviously they wanna help but at the same time they know they are undergeared and pretty much will die fast If its possible make it something that can make low level people help out too by collecting, thing nearby that can trade to npc. Once a guild has enough of the thing traded to npc, npc will buff all current alive guild members on the map or summon a strong pack of monsters that hit anything in their way while running to tower(just an Idea)
Spawn camping - need to make it so that after you leave spawn/safe zone you cannot take damage or do damage or cc for 5 sec. You also cannot go back to safe zone to refresh this. This means that entering will mean you are committed to fighting and not just spawn camp peopl where its safe.
Debuff/cc- Not really sure about this but, i’ll just put it here after getting stunned,Freeze or something can we get even 1-2sec immunity, Cc diminishing returns needed So you cant get cc lock forever.
Warpstones - Not much of an issue but could we disable this inside territory wars?
Score visability - need to make it so that people can see the guild score for each map easier.
Other than that t’was fun, had a good time and learned a lot of new things