Team Name: Sarutobi
Character Name: Athene
Class Build: Cleric-priest-diev-taoist
CPU: Intel Core i7
Graphics Card:GeForce GTX 1070
OS:Windows 10 Home 64-bit
Internet Connection Speed: 500mbps
Country/State: Canada, Toronto
First things first, Let’s take a look back at most unforgettable GvG moments that refined the GvG today.
~ 1st Season of GVG
~ Last Season of GVG
As you can see The Main problem of those Season are The Game optimization and also what people called “IMC hidden feature” which causes a lot of Drama, Exploits and Guild rage that leads a lot of players who are Guild war enthusiast lost hope to IMC and eventually quit the game. We hope that in this new GvG experience IMC fix the old issue and Gives more attention to its player based.
Moving forward to Current GvG (Territory Wars) which is still in beta and still subject to change and improvement. As we participate earlier, it’s still long way for full release and still need some tweaks and changes.
Things that IMC should Improved, no questions asked:
Add more optimization for Guild territory war. Lag and server issues are making Guild war not fun at all.
Add more balance to its Character Classes. This issue is been there since day 1 of the game. #Noto1hitKO
Territory War Time Schedule per Region( For Future ). I remember before when SEA players need to wake up early in the morning just to play GVG. Please please Don’t do this mistake again.
Add More Guild war Objectives that can benefit the guild while the war is on going. (benefits like buff, Allied Summon monster etc.)
Restrict up to 5-10 players per Guild per Castle siege. This will at least balance a little bit the classes that can work together and also this will help low populated guild to participate in GvG. It’s 3 castle anyways So no need to congest in one castle.
Pay More attention to future Exploit and Bug in the GvG. Players exploit it so fast. ( You know what i mean )
Other ideas that IMC should think about.
Add Guild Alliance system. This will encourage small Guild participate to Guild war by having their own role as a member of Alliance.
- This will make Conquering all castle at the same time possible.
- Fills the spot of other Guild alliance roster that don’t have enough players so that they can enjoy the guild war to the fullest.
- Meet new friends along the way.
Guild War Territory Rewards System. Make IT BIG and don’t give us TP as a reward anymore. ( We benefit to it so much previously ) Examples:
- Each castle victors owns 1 town. ( Klai, orsha and fed )
- The Tax Collected by the town will go to the Guild that owns the town.
- Make the emblem of the Guild as a Banner of the town that they Conquer (Just like orsha banner ).
Castle Defense System. Allow us to defend our castle by building Walls, Turrets/Cannons or any Projectile Buildings and Traps. By adding this makes GvG more interesting and fun.
Random spawn of Tree root Crystal that gives Heal or buff inside Territory war zone. Helps a players when in needs. They just going to run around the map and look for it and pray to RNG. Examples of buff are:
- Full heal.
- Immunity for certain amount of time.
- Movement speed and etc.
The Ideas presented in here might already been Submitted by others since ToS territory war is similar to other games that i played and are Already practiced or implemented by other games like BDO, RO, BnS and etc.
Tips for future GVG participants, Old or New Guilds:
As a Guild member of Crimson who DOMINATED the first GvG upto the last GvG season in NA. There is only three things that you should work to have a favorable outcome. Communication, Composition and Gear(Especially now). (THE HOLY TRINITY)