Tree of Savior Forum

Telekinesis feedback & suggestions

After testing telekinesis for a pretty long time I’ve found a multitude of caveats and really hope it will get some benificial treatment towards release.

First of all the ability is very unreliable, everything can be resisted - the initial grab, every throw, everytime something is hit by a throw, also while holding on to an enemy you can be easily interrupted by others before you even make your first throw and you also lock yourself into place when you grab something.

So you might think but it’s pretty OP vs single targets or in 1v1 pvp, not really there’s a pretty big delay between the grab and the target being captured inside the telekinesis bubble, I’ve experienced it multiple times: casting telekinesis, get hit by the “grabbed” mob and your cast is gone.

Now you might think, well atleast I can use it for party play to slam monsters into groups where you don’t have mobs hitting you directly. Well in theory yes but the throwing is done in a fixed distance in 4 (maybe 8; havent tested diagonally throwing) directions relative to your position and the hitbox/splashdamage of the bubble your throw around is abyssmal tiny - you’re almost guranteeed to only hit the thing you have grabbed.
Another important fact to note is that telekinesis does nothing against bosses and has a CD >30s.

Suggestions/Solutions:
Mouse targetting for the throws, increase splash radius and/or scale with the monster’s size you grabbed.
Maybe target once then throw the target on the selected target spot repeatedly as often as your skill level allows it.
While this would cut down on the utility (throw the enemy on different spots) but it would allow you to become mobile again after selecting the target area, do other stuff and would also allow for better group/aoe play since you can target exactly where to throw the mob (i.e. on top of another mob group, flame ground, etc)

Also the ability should work on bosses without the cc/throw effects, just let it deal it’s damage, the damage is low and the cooldown long enough to make this a non issue, if you are concerned about burst potential could always just apply a dot with the length of telekinesis grab and then just deal as many ticks of damage as your skill level allows throws.

Another suggestions/solution would be to give it an interaction gimmick like psychic pressure to justify it’s long cooldown, unreliability and low damage potential. You can grab fireballs with it already but it doesn’t really do much when throwing them around - make them shoot sparks like when pressuring them!
As for cryokino combo, grabbing a frozen target could cause the throw to shoot ice sparks and do extra damage to the frozen & grabbed target - this would also make ice bolt more relevant again which I found pretty useless as time goes on.

its stupid how often magic is resisted yet while playing archer/swords man i have yet to miss a mob that isn’t bugged.