Tree of Savior Forum

Team Battle Suggestion: Switch off costume and Ground target skills should be more obvious

Team battle is good event and I love every bit of it.
I will not talk about balance changes here, because it is pretty obvious it will take time to balance all the skills in the game by separating pvp and pve interaction of skills.

Option to turn off enemy or ally costume. Some games do have this option to improve performance and to know what class are you exactly facing. Best example is Guild Wars 2. It takes quite awhile to know in team battle what you are facing because of how distracting costumes are.

Some skills in team battle are very hard to distinguish when its being casted, especially on the wizard class. Sleep, Meteor, etc . This is because there are a lot of instances that you just ask yourself how did you die or how did you get hit. Memorizing the enemy skills and its cd is out of the question.
Let the enemy know where you are casting it, so there will be a chance to avoid it. A good example of skills that are very obvious is Siege burst of Cannoner there is an indication where the skill will hit on the ground. This is a good way to reward players of being aware of skills being casted in an area.

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Actually, many good PvPers do this. In my case I have to pre-empt Flesh Cannon (20s CD) and defend myself by reacting instantly to the cast animation.

You can jump the moment Meteor hits the ground to avoid it, which isn’t too difficult. And the cast animation/sound is very obvious so unless you’re stuck in CC there’s no excuse for getting hit by Meteor. Sleep is ridiculously easy to avoid so idk why you brought that up.

The skills which I won’t mind you bringing up are the instant-cast CC ones like Magnetic Force, Raise etc, and even those have their hard counters.

With the latest graphical error of trump outfits appearing invisible on characters, I saw one SR taking advantage of the fact and prancing around with his body-less head. Quite the distraction.

I have problem distinct friend vs foe’s diev totem.

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^this
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I see a problem here because if you turn off the enemy costume they will wear the basic Rank1 costume… it dont solve anything.

What about show class icons option?

Yeah but that would be too distracting if its something floats above their head. Make the default costume their latest class circle.

I support both OPs ideas. Please introduce a full-functional analogue of RCX into this game.