We’re glad that IMC decided we were finally worthy of getting game updates. We truly are. However, the current Arenas are, like I’ve been saying for months, absolute garbage. They’re not fun and are hardly competitive. Here’s what needs to be done:
Guild Battle League
-The game’s current engine simply does not support the number of people that GvG attempts to put on screen. It simply doesn’t. Please limit GvGs to 10x10 AT MOST. We’d love to have larger battles, but the game simply cannot handle it. Even 10x10 is pushing it a lot, but maybe people will get to see what’s happening around them;
-The map used for GvG must’ve been designed by someone who has never played the game. Everyone knows that fighting top-down is a huge disavantage, because the camera’s angle and UI get in the way. Random spawn positions are cancer. There should be two fixed spawns, both teams alternate sides between rounds, and the corridors need to be MUCH bigger. Else it’s just chokepoint defense;
Team Battle League
-If you’ve read any of the dozens of topics being made on this section, you will knows that the 50% damage reduction for PvP is NOT WORKING for a bunch of things. Most notably, Sorcerer’s Summon damage and Damage-over-time bleeds, though there’s probably a lot more than that. If you can’t make it work properly, don’t implement it at all;
-Rank 5 people joining the TBL is fine, just as long as THEY ONLY GET MATCHED WITH OTHER PEOPLE WHO ARE ALSO RANK 5. Nothing is more depressing than finding out your partner for the match is a Wiz3Ele3 or a full CON Pelt3Squire with no offensive skills;
-Decay effects are staying in-between matches. This leads to people starting rounds with depleted HP. Once again, if you can’t make it work properly, don’t release it at all;
-PvP rewards are ABSOLUTE CANCER. There should be no rewards for PvP whatsoever. This leads to people who just queue up and have no intention of actually playing, just because they want the points. This gets in the way of people who want to PvP and end up with people who don’t care if they win or lose. If you want to have rewards, make it so that you can only get points if you win;
-There is no class balance between matches at all. It’s unforgivable that IMC believes it’s okay to randomly distribute players without any selection. Situations where one team has 3 clerics and the other has none should not exist;
-Revives and Ressurections should be disabled in TBL. People die when they’re killed, and they need to stay dead. Heals should be massively nerfed in PvP as well;
-If this wasn’t obvious enough, the regional servers need their own TBL and GBL time schedules;
And another suggestion: The current PvP modes are not enough. People want the ability to fight anytime, and both gamemodes have fixed time tables. Give us an unrestricted PvP room. A large zone that can be freely entered and exited, with PvP enabled. Same rules as TBL. That’s all we need.

