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Tanky Corsair Pirate Leader PVP Build

Hey everyone! Since the game seems to still be down, it gave me some time to play with a build idea. I wanted to create a PVP viable tanky fighter that would be good for group party play. My idea is to be disruptive while my teammates wail on the opponents.

My build can be found here: http://www.tosbase.com/tools/skill-simulator/build/f5jygceihs/

Any constructive feedback would be awesome for those who have already played a Corsair and PVP. My focus was actually on the shield debuff attacks and hooking the enemy and shield charging them.

I used to play a Diablo PVP type game called Nox and this build was trying to replicate the Barbarian in Nox with the hook and head butt charge moves.

You could invest a point into Thrust since it has a knockdown.
That should add to your off-tank build.

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kill5link thanks! I will alter that as that seems like an excellent idea that I overlooked.

“Knock down” are actually very bad and annoying, they don’t just throw they enemies on the ground, they push them back also, very annoying in party situation and has a melee character having to run after your target is just boring.

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There are probably much better class choice than Corsair for tanking, Corsair is mostly about DPS and getting double weapon assault but that’s just my opinion, other than that, Shield Push is not so great, it’s a one use attack instead of 2-3 like some, the unbalanced status just make enemies more susceptible to knock down, Montamo has a knock down built into it, anything you hit will go flying away so you will need to run after your targets, it has 2 uses like most skill of the Swordman , Targe Smash has 3 uses before cooldown, it does not push enemies away, Umbo Blow is quite good and hit every enemies around you, it’s very nice.

So buffs… For tanking they might come into use but for leveling Guardian and High Guard are absolute trash they lower your attack so much that you end up doing so little damage, with both on I can end up doing 1 dmg to bosses, Guardian lowest your attack by 2 for each defense points you get, High Guard reduces your attack by 50% and there is no way of changing that.

I just thought I would give you my impression on the skills since I found being able to test them quite useful in deciding my more final build, I simply won’t get Shield Push as a Rodelero.

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Thanks for the input! I guess the only way to go about it may need to be just personal testing once I get to a point where I can PVP. You don’t think pushing them and then hooking them works? I also have to think about possibly needing a restat, do you know if they offer free restats after a certain point?

I’m 94 at the moment, I have not gotten a free restat, they have given skill reset for testing purposes but that’s about it for the moment, the resets are most likely going to be a cash shop thing, also, the way pvp seems to work, hooking an enemy right into your team might be the best play with that hook to get rid of someone right away but who knows.

Did you try Shield Charge? I’d like to hear your opinion on it. It seemed really bad in theory to me so I was planning on just avoiding it, but since Shield Push is as bad as you say I might as well just try Charge.

I will try shield charge if I gain a couple more levels, the Shield Push debuff just is not worth it, you get a 15 sec cd after one use and the damage are a bit lower than other skills, Shield Charge might be quite situational but I still have to get it.

Interesting build!!!

Here is an update for people that were wondering about Shield Charge, It’s pretty meh, the mobs get knocked kind of far and it doesn’t do great damage, I hit about 1300 with Umbo Blow and 1500 with Targe Smash, Shield Charge hit for about 500-600 … It’s only real use I found is for when you want to push away all the mobs around you to get out of danger you just turn into a circle, it seems to have a internal cooldown before you can hit the same target again since in the whole 5 seconds I got maybe 2-3 hits on a boss but yeah it pushes enemies a lot and I sort of hate that on skills considering you mess up your team aoe and yours at the same time, running after people in pvp would not be great either, in the end my Rodelero might go with 15 Targe Smash, 15 Montano(because 2 charges and more damage than Shield Push), 10 Shield Push which the description says it interrupts but I’m not quite sure if that’s a thing and 5 Shooting Star.

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Yea for a real tank the skills I picked are not optimal at all lol. I really wonder how it would work in PVP though. I feel like the status debuffs are good. Does the Targe Smash blind the player?

A lot of my questions stem from… can I knock a person who is hooked off of the hook, or knock a player off a centurion formation with the charge etc? Else, you are correct what is the point of the knock away moves if it doesn’t serve a good purpose.

You could maybe do the hook thing or knock them away then hook them and pull maybe, Targe Smash darkness seems to be more like a debuff that reduce your view range … a boss did this on me and I could barely see further than my character, I guess getting people out of place could be good.

I like your idea bro, pretty solid. The only problem i am seeing here its the cooldown of iron hook and keelhaul, that its, only if the battle takes longer or your target gets free from your skill.

That helps a lot, thanks

A lot of this was also done without knowing about the attributes! I will look deeper into it and revise, but I need to get high enough to test the hook/keelhaul and see if I can manage to do it well enough on a controller lol.

Iron hook is awesome because you can hook a lot of monster at same time…Its good Aoe skill and its good for pvp… 24 second cooldown is decent…

Ever thought of knocking the enemy into your team instead of knocking them away? Just a thought.

Also bash has this “bad” knockdown as well. You can of course avoid skilling into bash and thrust entirely, but I’m not sure where you intend to get your CC from then.

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In pvp the knocks might not be as horrible, but in pve they completely ruin aoe for everyone, it’s that simple and right now pvp seems to be very quick and tank-ish character look pretty useless since everyone kills very quickly.

Nah, you can actually throw the mobs into your teams AoE in PvE.
Most clerics use their big Cure AoE and Zaibas. You just place them on the ground and everything that touches it gets continuous damage.
You can take a group of mobs and then send them flying into the AoEs xD
But Peltast is much better for luring enemies since he can just taunt all enemies on his entire screen and get them into the AoE.

Also Bash is a must for farming in PvE, especially if you go down swordsman c2. It has enough range so that you don’t have to get into a mobs face to hit them from afar, it has an attribute with which you can increase the number of mobs hit and when you knock the enemies down, you can get like 2-4 free hits on them to finish them off.

Most important for PvE seems to be to use the right attack types. If you just run around with your sword and use no other weapon, you will deal high damage to mobs weak to slash, but at some point you can’t level anymore with it because some mobs are then weak to stab or hit. Then you need either a weapon that uses these types of attacks or you need skills with those, best would be if they are AoE since that’s what the PvE is all about.
You gain so few exp from single mobs that you have to constantly farm trillions of mobs with a 5-man party in order to make more mobs spawn to increase your chances for blue mobs.

I also like Thrust a lot, but it’s a single-target and in PvE you can’t afford to waste SP on a spell that only kills 1 enemy.
Thrust has an attribute that gives it a chance to double-hit. And as Barbarian you learn Savagery, which makes your Stab-type attacks double-hit. If you are lucky (or have lvled the attribute to oblivion) then you can most likely triple-hit with it. Though I haven’t managed to do that yet.