@YuseiXyan
Sorry for the 1-2 days late reply. Busy researching and other stuff.
Regarding fencer, hoplite and DoV stacks…okay . Got it.
Stats wise, after having given much thought about this build, i’m thinking of focusing mainly on STR:CON and leaving out DEX.
reason is because with this build, blocking with a shield will literally be the main ‘meatshield’ for all physical attacks (both melee and range). Since magical attacks cannot be blocked or evaded, the amount of HP one has will be for that purpose - to absorb magical dmg. I understand that it is impossible to block 100% 24/7. But it should be at least…most of the time.
So back to stats, i’m now thinking ‘3.5 : 1’ for STR:CON. So at Lv280 Rank7 with 35 bonus stats, 225 into STR and 89 into CON. 750 phy atk is nice as a base. it will be a difference of 200 from a PURE STR build. Of course, evasion is not completely out of the picture. there’s 286 evasion and if the situation calls for it, i will pop Guardian for the +18% Evasion. And if im desperate, i will be popping Slithering, Pain Barrier, High Guard and manually Guarding as well. Anything else to pop!? . In that situation, i will be praying that the shield doesn’t break!!!
Reason why i want to be blocking more than evading is because of 2 debuffs: stagger and iron fist (-84 phydef for 60secs). Blocking will become a lot more purposeful instead of just invalidating all incoming physical damage. i wouldn’t know how well it will play out but that’s the idea…for a start. putting points into CON raises block too. With all the additional block from Peltasta Class Attributes and from skills too, i thought why not raise the bar (blocking) even higher? And with the latest patch/update from kTOS, STR now adds to block penetration. With this build, i think i should be safe from PURE STR players penetrating my blocking.
i do not know how the formula works. But at the end of the day, you either block or evade an attack. you can’t do both at the same time for 1 attack. Also PVP and GVG wise, many people are going after this ring. Soooo…blocking doesn’t trigger that right?? only evading right??
Okay! so this leave us with one concerning issue: Critical Hit. I will be responding to that at the bottom below, because other people have raised that concern too.
@Firstookami @YuseiXyan
regarding choosing other classes at certain ranks.
I am actually comfortable (or rather leaning more towards) choosing Doppel at R6 instead of R7. i see no urgency or a real need to pick Rodelero C3 at R6. Because the benefits of Doppel C1 is FAR MORE than Rodelero C3. So get it first the moment you can. As for Doppel C1 vs Hop, Barb, Sword, Pelt…let’s look at each of the skills that Doppel has (except Punish):
DoV – +50% atk. I’m going for 3.5 STR:1 CON ratio. Sorry for not saying this earlier but i was still researching and considering. So every attack, every dmg-dealing skill will increase! phydef -50%? No problem! Block them!
Mordschlag – its a decent Strike-type skill. BUT, it guarantees a critical hit on all cloth-armored enemies and has 2 overheats.
DPE – hit a jackpot or found a treasure chest, James from pokemon appears and says “Make it Double!”. White, Blue or Gold glowing monsters…or bosses…adventuring just got way more fun with this.
Cyclone – C cl ne
Come on! How does any other class beat all 4 of that!? Its a mega-awesome package! If i am to pick Rodelero C3 at R6, its just plain boring “yay more strike dmg!”. but i will need it if i want to climb further up the DPS-Strike Ladder. No way am i skipping Doppel. Its a must have.
So C1 Doppel vs Hop, Barb, Sword, Pelt…nope. Doppel still wins overall. As for why Pelt C2, the only reason is because of Umbo Blow and Rim Blow. Majority of the players are saying its not worth it in the end even with High Guard. BUT with this DPS-Striker Build, it can be a different story. So i am exploring and looking into something that majority of the people disagrees with and digging deep into the mechanics and formula surrounding these 3 skills. Shall let you know the results soon!
As for the other classes being mentioned, pretty much agree on every point about shinobi, dragoon and fencer. Thanks for the interesting write up.
@summerlurve
Attaque.C is really nice. Also with its 8secs CD. But just for that nope. if Umbo Blow and Rim Blow (empowered by High Guard) turns out to be truly horrible and i have to repick a class to replace Pelt C2, i would rather choose Doppel C2.
@Firstookami
10secs is pretty decent for bursting. But yea…it may not be enough time for the number of skills i have to use in that period of time. As for the maths for both Umbo Blow and Rim Blow, i will have a look at it soon.
Crit Chance! yes…right at the very beginning of planning this build, i too was thinking that it would be nice to at least have 50% Crit Chance as a minimum. But i have no idea how the formula works. As of now, majority of the consensus says its like this: Critical Rate * (42/Level of Char).
So to have 50% Crit Chance at Lv280, i would need about 333 Critical Rate. It is achievable with 3 Lv10 Diamond Gems. But that requires ton of materials. Well…something to work towards to for an Epic Long-Term Goal. . However, having 333 Critical Rate equals to 23% at Lv600. Critical Rate needs to be at 713 for 50% at that level. it would require way too many stat points. And then there’s Critical Resistance. So…im not sure how it will be much much later on higher levels. But i guess we can expect some awesome gears at Lv600 to help cover that . Lets look forward to that!