Tree of Savior Forum

[Tally] EXP rate opinions!

The concept was not based on “penalizing people”
But much thanks for your constructive input. Looking forward for your superior ideas.

If Tree of Savior is as deep as I imagine, the exp rates NEED to be low. Players should be required to spend months on the development of a single character. And in some cases, even up to 2 years to fully reach a character’s full potential. This isnt just about exp rates. Its about the aquisition of elite gears, exploring the unknown, working along side a variety of other players to find the perfect symbiotic relationships and much more… There should always be something to do to improve your character. Logging onto another character class should literally feel like you’re playing a different game. It should feel weird and unusual. It should feel like an out of body experience. Because the time spent on your main should define the perspective by which you view the world of tree of savior. Your experience should literally make you feel like you’ve become your character. And you should also feel that your character’s existence in the mmorpg world matters… Thats a real mmorpg experience. Astronomical exp requirements are just a small part of this model and definately necessary.

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Updated at 538 responses.
Let’s have no heated arguments, alright? T:

Look at how clean it (mostly) is.