Tree of Savior Forum

[ Swordsman Changelog ] Swordsman changes from kTOS and iTOS

For the time being I’ll be playing archer and hold out on my 233 fencer

##From iTOS 19/07/2016

  • Repair
  • Weapon Maintenance
  • Armor Maintenance

double click via mouse mode now activates sprint.

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this deserves a bump =)

how to get Forge Recipe? :sob:

#Swordsman

  • Pain Barrier

  • [ NOV 10 ]
    [Pain Barrier: Duration] attribute has been added
    ○ Increases the duration of Pain Barrier by 5 seconds
    ○ Requires Swordsman Circle 3


#Highlander

  • Cartar Stroke

  • [ NOV 10 ]
    Enemies currently knocked down take double damage
    [Cartar Stroke: Quick Charge] attribute has been added
    ○ Cuts the charging time by half
    ○ Cooldown +2 seconds
    ○ Requires Highlander Circle 1

  • Moulinet

  • [ NOV 10 ]
    Increases the casting animation of Moulinet (time cut it half)
    Moulinet now deals double damage to targets under the [Crown] debuff


#Barbarian

  • General

  • [ NOV 10 ]
    [Feral] attribute has been added
    ○ Increases the skill damage of Barbarian skills while dashing? (needs confirmation)
    ○ Requires Barbarian Circle 2


#Cataphract

  • Impale

  • [ NOV 10 ]
    Damage multiplier has been changed to 200% ( Previously 100% )

  • Earth Wave

  • [ NOV 10 ]
    Damage multiplier has been changed to 150% ( Previously 100% )

  • Steed Charge

  • [ NOV 10 ]
    Damage multiplier has been changed to 300% ( Previously 100% )

  • Doom Spike

  • [ NOV 10 ]
    Damage multiplier has been changed to 200% ( Previously 100% )

  • Rush

  • [ NOV 10 ]
    Damage multiplier has been changed to 150% ( Previously 100% )


#Squire


#Templar

  • Summon Guild Member

  • [ NOV 10 ]
    Cooldown has been reduced to 30 minutes ( Previously 60 minutes )

  • Warp to Guild Member

  • [ NOV 10 ]
    Cooldown has been reduced to 10 minutes ( Previously 60 minutes )

  • Battle Orders

  • [ NOV 10 ]
    Duration has been changed to 60 seconds fixed for all levels
    Cooldown has been reduced to 1 minute ( Previously 2 minutes )

  • Share Buff

  • [ NOV 10 ]
    SP Consumption has been reduced to 1% per second ( Previously 5% per second )
    Duration per level has been increased to 2 seconds per level ( Previously 1 second per level )
    Cooldown has been reduced to 30 seconds ( Previously 45 seconds )

  • Stun Blade

  • [ NOV 10 ]
    [Stun Blade: Enhance] attribute has been added

@tampon thanks mate! Is this on kTOS or is already on iTOS? I was confused by the thread title.

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all on ktos. Only the ones with a dougnut (:doughnut:) are the ones that have already been applied to itos

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Thanks for clarifying!

is it true PB got reworked? like immunity to MF and such?

Loving how swordsman 2 get absolutely nothing :joy:. I think I’m going to buy all the stamina potions for my barbarian though. If it lets me slide as well; don’t really see how it would work for your skills barring pouncing otherwise; I don’t think I’ll play anything else. I also know what skill I’m maxing on my swordsman 3 now :smiley: .

After both crown and moulinet were added to the list of skills shinobi could use, something like this was bound to happen :stuck_out_tongue:.

Personally can’t wait for these changes to get to ITos

you think it would be good to go highlander 3 barb 1 for a doppel ET build know with the buffs? kinda seem fun tbh with the new cartar stroke attribute and moulinet

#Hoplite

  • Long Stride

  • [ DEC 01 ]
    Fixed the AoE Attack Ratio in the tooltip


#Barbarian

  • General

  • [ DEC 01 ]
    [Feral] attribute has received some additions to the effect of the buff
    ○ Barbarian skills refresh the duration of the Feral buff
    ○ Embowel : Inflicts stun for 2 seconds per Feral stack (0.5 seconds per stack in PvP)
    ○ Stomping Kick : Increases range by 2 per Feral stack
    ○ Cleave : Increases the Critical Rate buff by 10 per Feral stack
    ○ Helm Chopper : Stun chance is increased by 7% per Feral stack
    ○ Seism : When reaching 5 Feral stacks, hit count is increased 3 → 5
    ○ Giant Swing : Damage is increased per Feral stack. Applies twice (?)
    ○ Pouncing : The chance of dealing additional damage to stunned enemies is increased by 6% per Feral stack

  • [ DEC 01 ]
    [Feral: Duration] attribute has been added
    ○ Increases the duration of Feral by 5 seconds
    ○ Requires Barbarian Circle 3

  • Pouncing

  • [ DEC 01 ]
    Stamina consumption is reduced
    The chance of dealing additional damage to stunned enemies is increased 2% → 6%


#Corsair

  • General

  • [ DEC 01 ]
    [Plunder] attribute has been added
    Having a corsair as the party leader will allow the party to pillage items at a chance based on the Corsair circles of the corsair
    ○ Corsair Circle 1 gives the effect of Level 5 Jolly Roger (before the effect was removed)
    ○ Corsair Circle 2 gives the effect of Level 10 Jolly Roger (before the effect was removed)
    ○ Corsair Circle 3 gives the effect of Level 15 Jolly Roger (before the effect was removed)

  • [ DEC 01 ]
    Fixed a visual big when equipping a pistol

  • Jolly Roger

  • [ DEC 01 ]
    Pillaging has been removed

  • Double Weapon Assault

  • [ DEC 01 ]
    This buff now also affects Pistol attacks

  • Pistol Shot

  • [ DEC 01 ]
    [Pistol Shot: Ricochet] attribute has been added
    ○ Enemies around the target of Pistol Shot take 10% damage per attribute level
    ○ Max Level: 10
    ○ Requires Corsair Circle 3


#Doppelsoeldner

  • Cyclone

  • [ DEC 01 ]
    AoE Attack Ratio of the skill has been increased +3 → +8
    Attack speed and basic attacks no longer affect Cyclone


#Fencer

  • Attaque Au Fer

  • [ DEC 01 ]
    Fixed a visual bug with the weapons dropped by this skill


#Templar

  • Forge

  • [ DEC 01 ]
    Fixed a bug where the duration of the buff was shorter than intended

max stacks is 5? that’s +100crit on max stack, damn nice.

What’s JR now for? just the kill combo counter atk buff+damage negation attribute?

DD and Hexen are still locked to daggers sadly.

hexen and dust can be use with pistol.

hexen
StancesOne-handed Sword DaggerOne-handed Spear DaggerRapier DaggerOneHandSwordPistolRapierAndPistolOneHandSpearPistol
dust
StancesOne-handed Sword DaggerOne-handed Spear DaggerRapier DaggerOneHandSwordPistolRapierAndPistolOneHandSpearPisto

Now all skills from Corsair can be use with Pistol or dagger on the off hand, there is no need to replace-remove .

That’s what has been noted before, but iirc they still can’t be used when equipped with a pistol before.

In the same manner that Rods and Maces are not listed even tho you can use those too with DD and Hexen.

ToS wiki is not the most reliable place for information.

i can not say about dust, because it really have been a long time, that i have use it.
but hexen can in fact be use with pistol, i have tested it myself.
and on this same forum you can search for corsair tests, and some players even made test with pistol x dagger to see who is better.
it even took me less than one minute to find the video with the test about hexen.
this is not my video of course, but it will serve as proof.

Is it after the patch that you tested Hexxen with pistol? What was better dagger or pistol?

Oh ok then, thanks. :grinning:
Now to pray that R9 blesses those poor Corsair3s with something good.

manamana will be best, but there is already a long time since i played the corsair, but you can check the video above about one of our forum mates test and as you can see the video is already very old too, even before rank 8 comes.

nope; about the video proof.
now the only real hope for corsair is a pistol off hand class. because there is not really a need to use dagger as corsair 3 anymore.
but if they add a rank9 class with pistol from the get go, i can see many people who took corsair 3 angry because corsair 3 is still really weak if we compare with other options and one of the main spices that make corsair 3 be just a little worth is the ability to use pistol.
but if they simple add a rank 9 with pistol from the get go, it really decrease the overall value of corsair 3.