Good. I was grinding on a map in Kbeta and there was a Peltasta. Her mob pulling was TOO far, she literally stood in ONE spot and all the mobs just walked to her when they spawned. Not even a freaking delay and she just sat auto attacking. Hell she could have went afk and grind levels like that. She got two levels before I got one. Everyone was mad at her and started stealing her kills before they made it to her, so she left.
I donât even play barbarian or doppelsöldner. nice try.
And they are nerfed: https://www.reddit.com/r/treeofsavior/comments/3ghe8q/translated_korean_patch_notes_810/
Barbariansâ constitution is absolutely horrendous when you want to go with a crit build/dps build. They are most likely to die first because of the aggro they gain when hitting so hard towards a boss. So its pretty balanced. Barbarians in this game are the glass cannons.
ty for the patch note
You need to read carefully what i wrote, i talked about Swordmans killing mobs with 1 attack, i never said anything about geting 1 shooted by a boss, also i said that IMO the problem is the mobs AI and their stats (HP, Attack, etc), that should be changed before trying to nerf classes IMO.
Also i said ENERGY BLAST (monk skill), not ENERGY BOLT (wizz skill).
Hope all is clear now and please read carefully next time.
hahaha, ok I laughed.
This looks fair for me. I like all the change.
https://www.reddit.com/r/treeofsavior/comments/3ghe8q/translated_korean_patch_notes_810/23