Tree of Savior Forum

Swordman 3 with Doppel 3 - is it worthy for PVE?

for ET having a cryo3 is quite normal so once frost pillar is placed just bash out everything and use cartar stroke, even without the kd bonus it’s very strong, it’s only a rank 2 skill but has a lot of modifiers

this is the reason why I use only level 3. You charge cartar stroke levels as seen on your head, level 3 + half charging time attribute is almost instant

I use cross guard before for defensive purposes, now I don’t. Bosses before used to have a lot of physical attacks, now they’re revamped into magic some time ago. You can however block something with cross guard, bash>punish. But it may end up being a waste of time because of evasion/block fail+setting up

Made a rank reset, tested new skills and attributes, the final build is:

0)This build is for my wife, she’s lvl 217 Doppel now and playing mainly with me (cleric2-diev3-miko-pd2). Now she’s 150 con, rest in STR (we have a stat reset potion, planning to go full DEX). And we are NOT planning to make a skill reset trick for Doppel C3 attributes (it’s partly fixed - now every time you log off attributes goes off, you need to make it on every time we play).

My thoughts on some choises for a new build (rank reset scroll):

1)Swordman 3

  • Pain Barrier 15 for almost 100% uptime with a new attribute
  • Restrain 10 for using with a Cyclone (solo playing)
  • Bash 3 for synergy with Punish
  • Concentrate 8 for extra line of damage and enogh charges for all present and future multihit skills on rotation (1 use of cyclone = 1 charge)
  • Gung Ho 8 for extra damage (it multiplies almost 4 times because it’s +patk)
  • Double Slash for 2 hits with +35% crit chance (3 overheat)

2)Highlander 1

  • Mainly for +50% crit dmg attribute (we are planning to use 3x yellow lvl 7 gems in Gale Slasher)
  • Cartar Stroke 2 charges, 4 hits each, x3 dmg for knocked back targets (totally x12 patk damage after bash)
  • Crown for some Int reduction on bosses
  • High Guard (not much as a block but could give extra damage with Punish if needed)

3)Barbarian 1

  • Mainly for Cleave 50% bonus dmg for Doppel skills
  • Helm Chopper for 3s stun

4)Doppelsoeldner 3

  • DoV 15, Cyclone 15 must have for Doppel
  • Zwerchhau for extra dmg debuff (it’s more % and longer duration than Cleave, could stack both on the same target)
  • Redel 6 for attribute (true multihit skill)
  • Zuken 6 for attribute (true multihit skill)

MEMO: just tested all the Doppel and Barb skills it looks they made a few changes in last patches, now Zuken and Redel is a true multihit skills and all the rest is not. Tested it with different weapons (only those 2 get the +x*dmg) and with Double Pay Earn lvl 2 (Seism and others now counts as 1 hit).

  • Punish 1 for a leather targets or dungeons
  • Double Pay Earn 1 for a grinding purposes

All the other skills are not multihit, other option here is Sturtzhau for a 2 hits AOE+3.

Main damage comes from:
Zwerchhau+Cleave+Redel+Zucken
Cleave+Cyclone
Cleave+Cyclone

With knocked downable mobs we add:
[High Guard - additional dmg for Punish but I don’t use it personally]
Bash+Punish
Bash+Cartar Stroke
Bash+Cartar Stroke

Use Double Slash as a filler and don’t forget to take all the buffs needed before skills.

Any advices and comments would be appreciated. Thank you!

gale only has 2 slots sadly, venie has 3 and maybe you could save the practo for sarkmis or just sell practo

Oh, that’s bad. But still 2*470 + 50% = 1410 additional damage.

Thanks again, Lostac!

There is one question, how many critical attak you have ?
So thus gives you an idea about how many ca improved from HL1
So even u have 5000 ca , you only get like 1600 ca improved from HL1
Its so useless when lategame, all your critical deals 1600 more.

Dats why I choose sw2

if you have 5000 CA, you get 2500 CA bonus, 50%.

no one cares if you choose sw2 or hl1 for your barb, it’s definitely upto the person and how he wants to play it

and if you are laughing at 1000+ca or whatever the amount is, see how much people spend on yellow gems.

Not everyone has the gear you are calling “late game”, but if you reach that point (ex. stage 6 above) I’m sure people will realize it themselves that green becomes better.

May I ask several question sir

  1. Do you have 7500 critical attack?
  2. How can we stack for 5000 critical attack (dont say 8 stars gem , because the pro who gets 8 stars gem they dont need critical attack cuz their cyclone hit capped)
  3. As a doppel , our DOV is much effecint by using red gem , so why we need the yellow gem ?

Yeah as you already admit that HL1 is quite useless late game.
Because it waste too many resourse to stack
As a doppel , if we dont have enough damage, we pick red gem
If our cyclone capped we go green gem
So whats the point with HL1?

1 - no
2 - I can only get about 3k myself
3 - this has been argued and tested, red gems have no effect on DOV because it takes bonuses from min attack

I actually like HL1 over SW2 because I don’t need 5 more seconds on PB and restrain on a party based character, but that’s me.

I also like capped cartar stroke, an immensely strong rank 2 skill

Sorry my bad , please forgive my fault.
Just because my doppel is lv277
and I found dis attribute scale too bad
So if we can pick sw2 for restrain , the world much better

Because I like doppel , I want it to be my final class and ill keeping playing this.
As i playing on jp server, so there is no class reset.
So if peopel cant reset there class and want play a class very srsly.
Its a advice for them do not go HL1 if they really go for a end-game play

it looks better but later on you’ll be using punish mostly and cyclone CCed or stacked monsters

you let your boys handle cc, while you get every damage source you can.

if you are capping on your damage then it doesn’t matter.

even I feel my restrain level 10 on fencer is kinda meh when I’m in parties

edit: I don’t know but you seem to get triggered too much, just play what you want and what you think will be good, sorry I stopped playing the game myself for a while so my replies aren’t as deep as they were

Sure sir, ty for your reply~ And I really wish imc can make r9 much better, and later on we may play together