Just going to go over a few proposed changes to the entire swordsman branch that would hopefully bring us up to the same level as the other classes as we are severely underpowered in comparison. These will mostly be tweaks to skills and attributes I feel are underrated or could use a boost. Anyway, on to the proposed changes in order of ranks. (will update tomorrow as it is very late now)
Overall change: Add stat scaling to skills.
SWORDSMAN
Provoke: Increases provocation when enemies attack by 50% per attribute level. Also has a chance to provoke all targets in a small radius when receiving or dealing damage. Provokes all targets in a large area when performing an overkill.
Concentrate Enhance: Increases the additional damage of [Concentrate] by 5 per attribute level. Max level 50.
Gung Ho Enhance: Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 2 and 1 per attribute level respectively. Max level 50.
HIGHLANDER
Cross Guard: Usable while wielding any 2-handed weapon.
Cross Guard Enhance: Increases the physical defense increase effect of [Cross Guard] by 5% per attribute level. Max level 5
Cross Guard Extend Stagger: Increase max level to 10
Crown Reduce: Increase max level to 15
HOPLITE
Finestra Physical Damage: Adds 25% of your DEX and CON to physical damage while [Finestra] is active.
Pierce Bleeding: Enemies hit by [Pierce] have a 20% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character’s physical attack. Max level 5.
CATAPHRACT
Two-handed Spear Mastery Penetration: Increases your damage vs plate targets by 10% per attribute level when equipped with a [Two-handed Spear]. Max level 4.
DOPPELSOLDNER
Deeds Of Valor: Toggle skill. Drains X amount of SP per 10 seconds per skill level. 1 stack always active. Additional stacks still time based. Upon successful block, stacks are reset to 30 seconds.
DRAGOON
Two-handed Spear Mastery Big Game Hunter: Increase max level to 10.
Gae Bulg Attack Zone: Creates an attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 10% for party members within the zone.
Gae Bulg Defense Zone: Creates a defense zone for 15 seconds where the spear is thrown. Increases physical defense and magic defense by 10% for party members within the zone.
Serpentine Bleeding: Increase max level to 15.
This is just a small list of changes that would greatly help swordies start to catch up to the other classes in terms of both dps and utility. I have left out a few classes either due to them not needing any significant changes or inexperience with the class. Let me know what you think of the changes and if you think any of them might be a little too strong or need buffing even further. Though 1 thing I will not compromise on is Cross Guard being usable with any 2-handed weapon.



