Tree of Savior Forum

Swash Buckling [Taunt] usage in PVP

It would be nice if Swash Buckling were to lower the enemies Damage and decrease the user Defense in PVP.Or it can lower the enemies Hit Rate and decreases the user Defense.

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:+1:

/20characters…

In my opinion it will give tanks purpose in PVP to diminish their enemies chance of doing a lot of damage to their allies hence the purpose of a TANK.

I think the mainstream effect for the skill like this is increase the target attack while lower his def… but I dont know how the skill works in this game @_@

Swashbuckling gives +25% maximum Hp. It’s already too strong, why make it stronger?

Could just have it so enemies deal reduced damage to allies while under the effect but are still able to deal normal damage to the user.

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Where do you see that it gives 25% maximum HP,would you please show me proof because I didn’t know it did.

This can be leveled 5 times, effectively increasing HP to 25%:

Oh ok attributes…

hm…
another aproach to make taunt attraktive in pvp without ppl just to be forced to attack the taunter,
could be to “force” player to not attack someone else while in range of the tank.
If they try to attack someone else while in range of the tank they get a real hard counter blow (so much dmg that it can´t be ignored)
the idea for this concept is from the anime “Log Horizon”
this scene shows the taunt ^^

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