I haven’t touched a swordsman since week 2 of early access but the murmillo does look interesting atm, I know for archers everyone basically agrees that pure DEX will be far superior to STR in rank 8 due to the inflated base damage of the new skills but what are the expert opinions on swordsman, specifically this build.
For all the casuals out there that reroll every time they get to lv 90 and a lv takes more then 10 min to get please do not respond to this post, I’m asking the players that stayed with their swordies, I retired mine at lv252 2.5 months ago, thank you.
With the current information, you will need to choose between 2 paths: kill wizard or kill archer
CON is necessary no matter what. The question is whether you want to add STR for block penetration or DEX for accuracy.
I’m leaning toward STR though, since people won’t be able to crit much with everyone running high CON
You can’t kill Wizard. Sage gives group invincibility, on top of the cryo problems that makes swordsman useless already.
Best thing you can hope for is to kill archers.
Wizards and Clerics are currently way too broken in PVP right now, rank 8 just made it worse
My fault should have clarified for PVE, we currently have about 3,897 MOBAs, the last I thing wanna do in an anime game is pvp, specially on Klaipeda where its just either guild A: the hackers with lv100 attributes and every piece of gear and monster gem in existence or B: the guild where everyone lives online 24/7 and pees in a bucket under their computer desk, they all have an 900 dollar gaming mouse and never had children b/c their sole goal in life was to kill virtual 12 year old girls in maid costumes.
There’s two sides with murmillo.
- Go dex solely for rank 8 and future rank skills.
- Go str to make use of the helmet attributes.
Murmillo c1 gets a few new attack skills. Two of which is strike and one of each slash and pierce. DEX would be solely boosting these skills at rank8.
On the other hand, skills from pelt/rode (obvious meta choice for murmillo) have a low base, but high multiplier (thanks to the helmet passive) will benefit more from STR.
Of the murmillo strike skills, only Scutum Hit will be used as a dps skill since Headbutt offers yet another strike multiplier debuff.
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Now if you keep in mind of the debuff duration also, you will realize that you won’t have enough time to unleash every single strike skill in your arsenal. This leaves you with only the highest dps skills - which boils down to (assumming max level skills omitting highguard):
- Butterfly (Pelt 3 hits, 900~ base 2 overheat) +150%
- Shooting Star (Rode 4 hits, 600~ base 2 overheat) +150%
- Scutum Hit (Murmillo 1 hit, 8000~ base 3 overheat )
- Umbo Blow (Pelt 1 hit, 500~ base 2 overheat) +400%
- Rim Blow (Pelt 1 hit, 500~ base 2 overheat) +400%
based on animation speed.
Reiterating my point, going dex will only benefit skills from the murmillo tree (two of which isn’t even strike and won’t get the debuff bonuses) and beyond while str will make use of the multipliers given to the shield class skills.
The real kicker here is that we still don’t know future class/ranks so there’s no possible way to futureproof the build. What if they get tons of good strike with high base and/or multihits later? If so, then going pelt will end up pointless as you don’t even need the skills for the damage if you’re dex based - just rode for the debuffs.
Then rank 10+ (if ranks don’t end at 10) powercreeps so hard that you only really go rode/murmillo for the strike debuffs and not damage skills.
Support builds are the most futureproof since they don’t have to deal with power creep.
Pick your poison.
I personally have a hop/rode so I’ve been denied the possibility of going murmillo and it leaves me with a likely choice of shinobi.
Edit: To be clear, dex helps the lower rank skills also, just not as much as str. But currently I’d say it’s slightly more in favor of dex due to power creep and the blessing system for weapons which can crank damage pretty high on weapons (gated by time).
everyone might as well go full con
no wonder you hate this game.
It really depends on how high your attack will be able to go at R8 with transcendence and new gear. 360 points invested in STR at rank 8 for a Swordsman = +1,071 physical attack which is roughly 26,445 more damage on Umbo Blow with High Guard + Cassis + strike debuffs, 37,485 more damage on Shooting Star without High Guard. However, crits are multiplicative with these modifiers, so if you’re able to increase your attack to about 3000 without STR then 100% critrate wins (assuming a full STR build Swordsman at 330 without Finestra will have a 0% crit rate even with gear).
8.3x damage is 8.3x damage. Cassis and the buff to High Guard pretty much guarantee that unless R9-10 skills have multipliers/multihits that break double digits while maintaining low cooldowns, Pelt skills will continue to be very strong.
3000 attack from gear is a long way away but given a min-max scenario, it looks possible according to this table

where the weapon multiplier can go up to 550%. With endgame weapons averaging around 400-500 base. 550% is already at least 2.5k attack at the 330 cap.
Yeah, my bad on that, I seem to have missed the fact that the high weapon damage will apply to dex builds also. (Was thinking of just raw base damage from skills on a dex build when I typed that)
I just wish they would add stat reset potions to the fkng tp lady already so we wouldn’t have to sit here and constantly break out massive drop sheets and pie charts etc on STR vs DEX, I’m terrified of choosing wrong and having to play another 3 months before we get another 1 in an random event, I have multiple characters from lv250 to 280, 1 every few months is not helping.
So anyone doing a str build? or dex?
im thingking of making dex since the base damage from rank8 onwards (let’s hope) will be around more or less as the introduction base damage of each every rank 8 class which is around 2-6k base damage. depends what class you are.
You can kill wizard, sage just give range/magic immunity, not melee. Of course you can’t kill any cryo-warlock variation, but yeah
If you can reach Murmillo, go full DEX and get everything to up your crit rate. 1 crit will worth 10 times the amount of STR you can put in
Im holding on to my stat reset potions until u math wizards figure it out 
on a side note im about to hit c1 rod, (going rod c3) can someone direct me to how i should put the skill points in rod for tank murm? (pve only)
i’ll write up a guide soon when i get home
Thank you for your service
<3
I’m not worried about STR not scaling at R8+. IMC already saw the potential problem and began adding more things that scale directly with INT/STR rather than just attack/m.attack.
Just add DEX, even if you get 1k STR points it’s not even 25% of a rank 8 skill, while a single crit deals 150% damage.
All chances of STR swordie being a thing were butchered at R8.
hello! can someone explain how is the bonus % damage works?
lets say lvl 15 umbo blow…with 516 base damage…
- umbo blow 100% damage attribute
- high huard 250% attribute
- murm helm attribute 400%
with total 750%…is it going to boost the umbo blow dmg to 516 x 750% = 3870
or
516 + (750% x dmg from equipment and str) ?
thanks!
http://www.tosbase.com/tools/skill-simulator/build/813jui63oz/
Most Rodelero skills don’t need more than 1 point investment.
Well guys about stats I’m thinkin to go 4 CON: 1 STR until I get 200 CON and 50 STR, the rest goes to DEX.
Any ideas/advices about it?
if you are going to up only 50 str, there is not point in even putting it, 50 str would give close to 100 with equips and rank bonus, 100 damage would not do anything for a murmulio, better to use those 50 points in dex, so you can at least increase the critical rate for 6,4% at lvl 330, 6,4% seems low but remember that murmilio skills have huge base damage, going up to 10-15k hit without any debuff, with attributes only, where the 100 str would give a boost so low for earlier ranks skills(rodel-petal) that there is not even a need to invest in them anymore, the only benefit for the 100 str (with bonus) would be the block penetration, but still would not do much, is up to you in the end.
with murmilio, if you are going for petal-rodel build, you need to think about it, in this way:
first is going high str and con, >> this will decrease the damage from murmilio skills, since you would not crit enough but you may be able to compensate with petal-rodel skills, since str plus the passive from murmilio may increase their damage enough, to be of use.
second is going : high dex and con, where you will gain damage with murmulio, because you will critic more with him, but the damage from lower level skilsl (petal rodel) would still be fair low and not good enough to invest up to 50million in attributes (the passive alone cost up to 30million), so you would only use murmilio skills for damage, and petal-rodel for utility.
is up to you.
