Tree of Savior Forum

Support builds and SPR

Why does heals potency depends on INT and not SPR? From what I gather SPR is a support stat… So I want to go mostly SPR with a little CON. cleric c3->priest c3->chaplain. But then why is heal dependent on INT? Shouldn’t it be based on SPR like the other support skills?

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Ikr? They could scale [heal]'s damage with INT while the healing scales of SPR. They clearly have the ability to give skills multiple stat scaling. Look at [summoning] and [create shoggoth]. Their damage scales with INT while their def scales with SPR.

I did some small calculations to see how much is Heal affected with INT in term of healing. The results were like this:

lv5 heal:
0 int = 140.25 ~ 165.75 + 5% of total hp
50 int = 222.75 ~ 263.75 + 5% of total hp
100 int = 305.25 ~ 360.75 + 5% of total hp
200 int = 470.25 ~ 555.75 + 5% of total hp

lv15 heal is like having +112 int in base

The big healing factor in Heal is the 5% of total hp. ~500 -/+ extra healing is nothing big late game when everyone gonna have a minimum of 10k health (Average 50k for tanks).

EDIT: I do not think it is worth getting INT in a cleric build unless there is a skill that greatly scales with INT.

I think it is because of that 10% bonus INT gets, every time you rank up a class, that can boost the potency of your healing spells.

If it depended on SPR then healing spells wouldn’t be so potent because it doesn’t have that 10% bonus perk INT has when you rank up.

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You’re going to want to mess around with that, int gets a huge +10% stat boost per rank and the usual stat scaling boost. It’s low level performance is quite misleading, same for str really.

And tosbase has the heal formula as well, int x 1.5 x 1.1~1.3 is quite nice scaling on one of the higher stats.

@c2gaming heal scales of int for the sake of balance imo. To put it simply it makes int based clerics far more group friendly.

Spr builds are already very good support chars, despite their lack of build options.

Str builds are hit and miss, paladins get plenty of support from their skills but monks aren’t as lucky.

And dex is likely always going to be a horrible option for clerics.
(Since we lack dex bonuses, dex scaling skills, crit buffs, high skill dmg and/or two handed weapons.)

And con is insanely good in pvp for ressing/constant healing.

@Wurmheart Why does making [heal]'s heal scale off INT to make INT clerics group friendly have to be a thing? The fact that they heal already makes them group friendly already.

Take a look at [mass heal]. It scales off both INT and SPR. Also the % heal on [mass heal] is way bigger than [heal] making the stat component that much smaller in comparison.

Look at [aspersion]. It scales off both INT (because it is tagged as “magic”) and SPR

So it’s certainly possible to have [heal] scale off both INT and SPR.

Of course, but balance is about making sure there isn’t to wide a gap between the best and the worst builds.

Currently the support lite int classes; bokors, sadhus, krivis and kabbalists benefit a lot from being more then just “regular healers with some damage”.

Druid2 benefits a decent but, and it’s lack of condition removal and plenty of pvp counters also prevents it from being op.

Dievdirbiai don’t need the extra healing that much, but their reliance on short range and conditions are easily negated in pvp ensuring it isn’t that op.

PD is op though, no question about it.

Where as spr chaplains are already one of the best support classes due to revive, ressurect, both mass heal and heal and a huge block from stone skin.
And they’re especially annoying in pvp due to their lack of counters.

Improving their healing only makes int chaplains and other int cleric builds less desirable in comparison. Something i think we should avoid.

Yeah and mass heal’s stat scaling is nigh irrelevant since it’s a single hit with flat scaling.

Which is hard to hit with in pvp and only deals good dmg with aspergillum.
It’s dual scaling is indeed good, but there’s no chance of it devaluing other support options. Instead it allows for more stat options for chaplain builds and i’d say is a excellent example of good game design.

It is possible, but i’m not convinced it’s a wise option.
At least for now. Power creep and balance changes can swing that around quite a bit.

I calculated this with putting like 140~ int in the build (for the 200 int calculation). You can go to crazy values of 300+ int it you put around 200 int into base but it could be overkill unless you go as a damage class.

if you would have like 300 TOTAL int in a lv15 Heal the range is 792~872. Yea it is decent but putting so much int into a full support priest gives you no space for spr, it is only good for a damage class.

EDIT: A build like Cleric r3 -> Krivis r3 -> PD can be a great healer with high INT (~250) and ~120 CON (around 18k HP without items).

And what is the point of all this “rambling”. All we are talking about is “skills that provide support yet don’t scale with SPR”. I only mention dual scaling skills to show how INT is used to scale the offensive side of the skill while SPR is used to scale the defensive side. Later I mention skills that use both INT and SPR for only 1 of the 2 side (offense or defense). I did that to show that dual stat scaling (and to an extent multi stat scaling) is doable/codable as they have already done it.

The only point here that is even relevant to the OP is the chaplain talk but it is way off. All those skills you mention come from priests.

And as far as adding SPR to the heal equation making int builds less desirable. No. INT gets 10% bonus int per rank SPR does not get bonus SPR from rank. That by it self makes INT builds stronger

Now THAT is irrelevant. Why? Because if that is your stance, then both INT and SPR build have the same chance of not hitting when [aspersion] is used for damage. What IS relevant is the fact that damage from an INT build will be higher from the bonus INT you get from ranks.

It never was off topic to begin with, sometimes the answer just isn’t where you expect it to be.

And I see no further need to discuss it, you’ve got the answer you requested. What you do with it is of no interest to me.

I don’t mean “off topic”. I mean wrong. The skills you mention are not chaplain skills but priest skills. That’s what I meant.

Ok so I get what you guys are saying. Basically by making heal scale with both INT and SPR (I thought it only scaled on INT) people can create more builds with INT based damage classes and still have an effective heal.

The thing with Champlain is I recognize that this class was made for support oriented priests to have some dmg. Aspersion scaled of SPR and the chaplain skill aspergillum or whatever becomes make your autos more powerful based on your SPR and aspersions level. So there’s no need for dmg/INT type skills.

As a priest do you think the buffs are more valuable or the heals/res’s.? I don’t know if I should put points into maxing buffs or heal and res oriented skills ie. Mass heal, revive. I assumed that you would focus on buffs because chaplains skills depends on priest buff level

Well, 5% of 10k is 500. So that would be double healing. doesnt seem like nothing to me. In the case of someone with 50k health it wouldnt make too much of a difference though.

Heal, res and revive scale better than the other buffs…but for Priest almost all skills are worth some points.

to heal people, you need to have certain knowledge to have adequate skills for it. I will never let an idiot with muscle heal my body, common sense?

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Wait … do some people not know [aspersion] also scales with INT?

Aspersion damage scales with SPR. Physical Defense % scales by Skill Level.

So … are you one of these people who don’t know [aspersion] also scales with INT?

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