Tree of Savior Forum

Support a'la Classic-Paladin

Dear Saviors,

I want to introduce my thoughts to the Paladin-Class … I was excited to play the Cleric-Class, now I am Priest C3, aimed to reach Paladin C3.
I climbed easily lvl100 … But now i get doubts about my choice of Ranks :frowning:
Look for yoursef…

Cleric: Heal 5, Cure 5, Safety Zone 5
Nice to leveling solo … Bashing all evil away.

Priest: Aspersion 10, Monstrance1, Blessing 10, Sacrament 10, Resurrection 5, maybe Stoneskin 3?
With these Buffs leveling is more fun, especially melee. I might set some Points in Blessing or Sacrament?

Paladin: Smash 10(or15?), Restoration 10, Resist Elements 10, Sanctuary 5, Barrier 5, Conviction 5
Like a Paladin in other Games, no really dmg, no OP-Buffs, many sorts of Party-Improvement and a variety of Protection-Skills.

Chaplain: Last Rites 5, Aspergillum 5, Deploy Capella 5
Chaplain to boost Party-Support to level over 9000! (And of cours this awesome Uniform)

What do you think?
I’ve heard, while I’m playing, Krivis-Buff Zalcai and the new Daino are very popular in highlvl-Groups and would be essencially for Dungeons and such Party-Things.
I’m thinking about to choose Krivis after Priest3, then pick the path to Paladin C3 … Am i wrong? o.O

I love to play in Parties, with others and support them with all of the power of my class- but some remarks make doubts growing in my stomach >.< … You know, i’ve startet my paladin several times new … Pick a different Class-Combi, different skills … Now I am so far and first time over lvl 100- so its hard to give up my char :frowning:
So … I’m asking you, am I on a good way to be a tanky buffering Paladin or should I restart, resett or blabladingdong ._.?

It seems, Paladin is a quite underrated class, I saw only a few when I was ingame. So … Can anybody give an advice or encourage me to go on? _

Sincerly,
Fearnor

Hello~

Krivis is popular for AA builds since Daino turns your physical AA to a magical one. But Krivis isn’t at all a must have. If you want to be a Paladin (which is a good class to protect/defend/help the party), it’s not like Krivis has a particular synergy with it.
The Krivis would be more if you want to focus on your AA build side.
To be Cleric 1 Priest 3 Chaplain Krivis 3 and Paladin 3 you’d need to be rank 11… there are only 9 ranks out as of now :confused:

I don’t think you have to give up at all.
The thing is, there are several ways to support. Your Paladin would focus on helping keeping them alive, protecting them, and boosting the damages. It’s different from Krivis. Krivis is more offensive rather than a total buffer/support anyway… I don’t think it would fit in your build.
If you want to be a tanky buffer, the path you’re on is pretty good. Although you’ll probably need Cleric 2 for Heal 10.
Paladins are great, don’t worry :blush: You also have Priest-Chaplain with it, which is pretty good as well. I just think that you need to modify your skills a bit. Although I think you kind of misunderstand Chaplain… Chaplain doesn’t really bring interesting support, you take it for the additional extra own AA damages.
Have you ever checked Wurmheart’s Cleric guide ? He listed a lot of good information on Paladins and all Cleric classes :3

1 Like

May I ask you what is your stat distribution?
Full SPR (random guess here since you take Priest circle 3 and Chaplain)?

Also are you intending to be full support for the party or hybrid support / solo semi DPS?
Is having Priest3 and Chaplain a must in your class building?

Recently I’ve been working on a [SPR] Cleric 2 - Priest 3 - Paladin 3 - Taoist full support build. I’m having fun so far, so be sure to check it out if you want :wink:

Also, if you know better and have any feedback on it, be welcome to comment or PM me.

You went priest3. There are a couple of things you need to understand before proceeding. The primary reason to go priest (as of now) is the assumption that your party will die often enough (rez and rev skills). Given that you need to have the buffs to rebuff the once dead.

You also want a paladin3. That makes your last pick (sort of mandatory) inquisitor for [godsmash] and [breaking wheel]. [malleus maleficarum] will boost your chaplain pick.

That said you will sort of want to aim for this.

  • [blessing] 15: you want this to be stronger than 2100 damage as this (I believe) is the strongest buff shop version possible. No one will want it otherwise (unless they die, then they have no choice).
  • [sacrament] 1: you want this as low as possible because it will become an AA skill only. It will not affect skills and there aren’t many AA builds to work with. You just want the extra line of atk

Hi everyone!

Thanks for all replies! :smiley:

First I want to tell about my Stats …
I got 130 points to set … I couldnt decide in which way I put in my Stats because there are so many opinions whats right whats wrong. But I made some thoughts about my role in parties and guilds … So I think I want to put points into Con/Spr/Dex … Yes- I didnt put points in any stat xD but you’re right- the Priest-Buffs are awesome and gives a lot of dmg.

@elaties
Chaplain isnt a “must” in my build, I was theocrafting about my Paladin-Build a long time and read about Chaplain-Skills in the TOS-Simulator … Its sound great to support. But I think I can deny Chaplain and get Cleric C2 instead. The role of my Paladin is a supportive Class with ability to protect and fight … To give only support and keep buffs and mates alive is something boring :o

@c2gaming.seetoo
Inquisitor isnt that Class that I want :o
Resurrection is an important skill, so I will set points into this.
In your build, i missed something or erm- I dont understand.
Why Mass-Heal when I fight in first line and the weak ones stand behind me, should I show my enemy my back? O.o
Revive is the skill I never understand … Prevents for hits, to die or prevents for status?
Aspersion lvl1? Please explain … Sacrament lvl1 you already explained (I reseted my Skills today ^^)
Stoneskin … Is it worth it? Sounds good to me to protect against bad guys …
No Sanctuary? But Sanctuary with Chaplain-Skills and Buffs would be good, isnt it?
Demolition isnt a skill for a Mace+Shield wielding Paladin … Weapon swap isnt worth it.
Turn Undead … Nice at PVE … But 2 Points? ?.? Its got synergy with other skills? I never took care of Turn Undead _/)
Some issues are clear to me now … So my build would be like
Cleric => Priest C3 => Cleric C2 => Paladin C3 => What ever xD

I’m excited about the answers :3

Greetings,
Fearnor

Seems to me like role playing is more important to you than actual functionality. If that’s the case, you can chose whatever you want to fit into your role play scenario.

Here is a list of the things you want to do for the sake of this image of a paladin you want to RP:

  • You seriously aren’t going to take a 28% mHP heal because you have to turn around.
  • You are going to pass on the 1 rank of chaplain that turns your priestly support ranks into a combat capable build.
  • You are going to pass on the 1 rank of inquisitor (you don’t even need the 2nd rank) you NEED (take note NEED), the 1 rank every physical cleric NEEDS to clear packs.

So, you have to answer this question before any of us proceed. Is role play more important to you than being functional alone or in a group?

On the flip side, this could simply be a reaction based on not knowing why we offered the builds we offered.

Hi @c2gaming.seetoo!

Sure, I want to be useful for my group, I’m only asking nooblike to somebody who got the know-how, it seems :open_mouth:
But there are still questions above … No reason to be rude ._.
There are Classes I like, some I dont. I’m only asking, why I pick some skills like such with 2handed Blunts when I want to use a Mace with Shield to be more defensiv, take a view on my other questions please …

So you mean … I better should pick Chaplain instead of Cleric C2 to be more combat-like and adding at the end Inquisitor to be more skilled to do dmg? :blush:
I’m asking kindly … So I deserve answers like the way I’m asking (^.^)/)

Greetings
Fearnor

Hi Fearnor, revive is a buff. The duration of the skill is the buff duration. If you die when this buff is active, you will revive with %HP and a few seconds of invulnerability (also on the skill).

Example revive level 7, when you die during 90s duration, you revive with 35% HP and have 7s of invincibility.
When you die 1x, the buff is removed of course. You can cast another buff if your revive skill is not on cooldown.

image

You can try building on this website: click here

You have to choose. I can see you got sold on IMC’s “be what ever you want to be”, but that ends up as a non functional character at the end if you don’t tie the ranks together. That’s how many of us ended up with so many “failed” tries just collecting dust in the character selection.


For example choosing priest
A combat buffer (non pardoner buffs) will want a PURE (all stat investments) SPR build for [blessing]. This happens to work in favor of healing too because [heal] and [mass heal] work off INT and SPR equally. Aside from buffs, you don’t actually protect. [stone skin] doesn’t protect against all physical damage and you can’t use it reactively. You have to use it and hope it affects some damage you are taking at only 58% uptime (chaplain gives better [stone skin] from [deploy capella]). You protect from DEATH, but a competent player will avoid that on his own if he can help it.

How do you move forward after? Priest 3 has nothing (not even [exorcise] counts because of high cd, low hit count, and low damage) offensively other than auto atk (AA for short). Chaplain enhances that aspect specifically by adding 2 more hits to your AA:

  • 1 basic line of atk
  • 1 [sacrament] line of atk
  • 1 cafrisun armor set line of atk if you use it (which you should)
  • +1 [aspergillum] line of atk
  • +1 [last rites] line of atk

Why is this important? [blessing] is added to each line. You hit 5x? [blessing] is added 5x. Suppose you reach over 2100 [blessing] damage (this is the number you should be aiming for). Without chaplain you do 4200 added damage (6300 if with cafrisun). With chaplain you do 8400 added damage (10500 with cafrisun).


For example choosing paladin
There are 2 paladins: 1H and 2H. You’ve expressed interest in [sanctuary] therefore a 1H paladin. Paladins actually protect. Paladin skills reduce damage. You also have the unique ability to take damage for the entire party. It sounds very chivalrous and “protecty” but this can KILL YOU if you don’t build for it.

Paladin offensive skills by themselves are just “bad”. [smite] costs too much for too little damage with a condition you hit devil or mutant type mobs. [demolition] requires a 2H mace. [conviction] is a set up skills with a x2 condition damage vs stunned (a status effect you have no on demand skill off). [conviction] can boost [smite] and [god smash] damage (x2 damage) but those skills have a meager +4 AAR (AoE Atk Ratio, you have to tell us if you know what that stat means).

How do you move forward after? You can either build for taking damage for your party “protectadin” or deal damage “pinquisitor”. Protectadin will want ranks that boost mHP while pinquisitor will specifically want inquisitor for [god smash], [breaking wheel] and [malleus maleficarum].

You can squeeze in both priest3 and paladin3 into a build, but you need a reliable way to do damage because everything in the game involves killing something. If you keep cleric 2 you can only choose chaplain or inqui.

The situation changes drastically if you don’t force both priest and paladin into the build.

Hi Fearnor,

It seems we are both Paladin enthusiasts. While the RP aspect does not really concern me it is very likely that I can still share my insights that you might find helpful. Note that this is from my own experience playing as Paladin and some of the points I make may not be relevant to you if you have different play style.

Now in my opinion the support aspect of classic paladin are covered by choosing Cleric in rank 1 and 2 followed by paladins in rank 4,5,6.
Here’s why:

  • lv 10 heals is enough for full party even in late game content
  • lv 5 divine might is also crucial
  • 15 skill points left to distribute between safety wall, cure and fade (depends on your preference. I went with 10 pts in Safety wall, 1 cure and 4 fade)
  • lv 5 Barrier with attributes is what makes Paladin unique. It’s a crowd control skill that damages enemy while protecting your party and taking their damage at the same time. May need some points in CON if you plan to be full time tanker for whole party.
  • lv 10 Sanctuary another skill that defines Paladin. Boosts your party defense and channeling damage buff while it’s active.
  • lv 5 Conviction if I have to pick 1 from any of Paladin’s attack skill, this would be it. It debuff enemy by reducing enemy’s resistance to fire, ice, earth, water and lightning and it synergizes with Smite and Inquisitor’s God Smash.
  • 25 skill points to distribute between Demolition, Smite, Restoration and Resist Elements.

In summary your build should be:
Cleric 2 - Rank 3 filler - Paladin 3 - Rank 7 - Rank 8 - Rank 9

I would recommend taking 3 circles Paladin as soon as they are available (4-6) as there are better class to pick at rank 7-9.

Possible filler for rank 3:

  • Priest 1 for resurrection and monstrance
  • Diev 1 for 3 Goddess statues (CD and SP reduction, mob control and free warp portal are reasons enough to pick this)
  • Cleric 3 (extra heal, divine might are nice although it’s overkill in my opinion. Guardian Saint is nice but too gimmicky and hard to use. Not to mention we already have Barrier)
  • Bokor 1 (Hexing and zombify). Can’t help you much with this class as I don’t like its playstyle or lore.

Possible filler for rank 7:

  • Plaque Doctor (Healing Factor, Bloodletting and Incineration)
  • Kabbalist (Ein Sof for temporary HP boost and instant SP recovery, Revenge 7 Fold for 1 hit immunity and damage reflect, Merkabah for additional offense skill)

Now rank 8 and 9 depends on your stat distribution:

  • Go with Zealot 2 if you go with full / high SPR. Blind Faith works really great with full SPR build. It is so strong that it lets you kill lv 300 dungeon Boss empty handed.
  • Go with Plaque Doctor 2/3 if you go with full INT. Black Death Steam and Pandemic is great huge AOE skill.
  • You can go with any combination of Inquisitor 1, Taoist 1, Zealot 1 if you go with high/full STR build.
    Inquisitor 1 is great class as it gives you Malleus Maleficarum, God Smash and Breaking Wheel. While Taoist 1 lets you be a welcome addition to end game Earth Tower with Dark Sight while Stormcalling, Creeping Death Charm, Begone Demon and Creeping Death Charm gives your class ability to further support your party.
    Zealot 1 (while not as good as Zealot 2) gives you additional AoE skill in Immolation, self buff skill that boosts your physical damage by 30% (Fanaticism), Knockback immunity (Invulnerability) and close gap skill with crit rate boost attribute (Beady Eyes). This works well combined with Inquisitor 1.

Now I’ll explain what I think about your original build:

  • While Priest circle 3 is not a bad pick, it is no longer as important as what it was previously. Monsters in this game was much harder to the point where it could wipe your party with 1-2 hits. Revive, Mass Heal Stone Skin and Resurrection was a great tool in ensuring party’s survival. Now that difficulty in this game has been watered down, the importance of this skills are now less needed as well. From personal experience I have found that Cleric 2’s heal, Safety Wall and Divine Might are all the party needs. They don’t care at all about Revive as they (almost) never die even from lv 360 mobs and boss. Mass Heal are usually ignored as party member never stay together in group and prefer to go Johnny Rambo on their own. The Pardoner’s buff reworks further reduce priest 3 significance in the party to the point that they will only look at you if someone died in the party and need to be resurrected and rebuffed. Your own buff (even if they’re better) will not overwrite Pardoner’s buff that any party member has purchased. And even if they somehow forgot to do it, you will have to put high/full SPR to be an effective buffer and have to recast your buff every 5 minutes. Now, that is 3 circle of class invested that will gimp your ability to solo the game on your own. High level Blessing will indeed carry you through the early content of the game solo. But you will find at late game content that Auto attacking monsters with full SPR blessing to be excruciatingly painful and slow. Personally, I feel all those efforts are not worth current Priest 3’s role in the party (be it as buffer or specialist healer). Some people might feel differently than I do, kudos for them.

  • Chaplain, while also a good pick, is dilemma when combined with Paladin 3 class. Because you have to choose between focusing your build as auto attacking class and ignore your Paladin’s burst attack skills or vice versa. While it works decent in early and mid game, you’ll find auto attacking end game mobs gets tiring really fast. You’ll find that you will rely more on your Rank 9’s skill to carry you through. If that is the case, you would probably better off picking a class that actually brings something to the table.

TL DR: Take at least Cleric2 and Paladin 3 for your build. The rest depends on your preference and play style. Just consider your situation (be it in party or solo) and what each class brings to the table at the end of the day.

In my case this what I decided for my Paladin build (tested thoroughly during reset event, and no regret until now):

1 Like

Seems like someone smashed too much

Hi elaties!

Thanks for your Words! Really, thank you very much! I remind your advices and keep it safe in my brain >.<
For my Paladin, I suggest, I want to go on high Spr and mid-Con.
Maybe I should simulate with some other classes and read more about them …
Cleric2 => Priest3 => Paladin3 sounds very good. Maybe Kabbalist or Zealot would be an alternative.

Thanks for reply! :3

Greetings
Fearnor

A few caution about your chosen build:

  • high / full SPR paladin is usually not the best recommended option. Only Barrier and Turn Undead scale of SPR. And Turn Undeads’ mutant/demon instant kill works on probability making it less reliable. You would probably have a hard time levelling later on.
  • if you are really set in going for Cleric2-Priest3-Paladin3 I’d strongly second @c2gaming.seetoo in recommending Inquisitor 1 as your last pick. Zealot only works with SPR build if you take both circle 1 and 2. Going zealot 1 as SPR build will be a bad idea. Either take Inquisitor 1 or lose 1 circle of cleric / priest and take 2 circle of zealot on rank 8 and 9.

Do you really set in going as priest 3 and paladin 3 in high SPR build? Because that would make your paladin to be exactly what you said yourself as boring full support build.

Have you considered going full / high INT Cleric2-x-pala3-plaque doctor2-Inquisitor build?
I think your party would be happy to have someone with this build. It still offers plenty of support and you can level solo yourself.

Check out this post that Nekorin made to someone like you who wanted a support paladin build:

Or if you prefer to go with physical damage build/hybrid support, go with my initial recommendation, go with high STR mid CON Cleric2-x-Paladin3-x-Inquisitor1-x