Tree of Savior Forum

☀ Psychokinos needs damage buff and bug fix:

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lv 15 = 213% damage.

Let’s upgrade it for lv15 = 414%

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Let’s fix thiss skill so we can actually make it land all the hits it suposed to hit, before desyncing your character.

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Let’s give this skill Overheat and lower cd.
20s to 2 overheat 12 seconds.

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Let’s upgrade the aoe fo this skill from

2 aoe to all levels to: 2 aoe + 1 aoe x skill lv.

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After this skill debuff ends, every monster takes fall damage.

And Psychokinos c3 signature move:

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lv15 = 213%

Let’s upgrade it to 613%

And that should help psychokinos play the game.

Of course psy needs a rework, but for now, follow my instructions. Thank you.

Wizard classes are coming up for “intense rebalancing” soon.

The order currently is:

Matador/Musketeer -> Wizard classes.

Please be patient until then.

1 Like

For global wizard classes:

Faster animation

They should first fix all those bugged skills, it’s sad to play Psychokino when Telekinesis crash you 99% of time, Psychic Presure sometimes stop the casting before the time ends (also bug you character posture when running after PP) and Teleportation doesn’t work properly 50% of time(you don’t go anywhere but overheat is consumed), now Raise is applying eternal CC on PvP (don’t know if work in pve too). I would like to add that Swap has long animation and short range. The only skill that I don’t have problem with is Gravity Pole, unless we are talking about damage because this skill damage is close to insignificant in both PvP and PvE.
The class is good for PvP overall (because of all the CCs) but is lacking of some usefulness for PvE(especially damage power).

This brings back so many psycho memories :3

Psychos were crazy :stuck_out_tongue: