Tree of Savior Forum

☀ Necromancers need to be more powerfull. Also news to sorcerers

I not enjoy playing as necro because even with full spr, and good itens… Skeletons are not good pets. Their numbers are low, and archers die too quickly.

You see, necromancers needs more utillity. A skill of corpse explosion, a debuff with causes the monsters to explode in a poison nova when defeated. Maybe the archers coud debuff the target causing them to explode.

Necromancers needs more skeletons. A passive that doubles the number of skeletons they can summon.

Skeletons needs more knockback resistence.

Overheat for corpse tower and Unlimited number of towers (or 2).

Necromancers needs a icon in the buff pack icons, with tells how many archers / soldiers they have alive, and how much time they have left.

Do the same thing to Sorceres. Bokors too.

Also about sorceres: New skill for rank 3, to summon the second boss in the grimoire. So the sorcerer can have two boss pets at the same time.

p.s: Make bokors Zombies to inflict Decay.

p.s2: ban the bots.

Corpse Tower needs an HP nerf, it is unkillable in TBL and deals heavy damage.

You are not supposed to be safe nearby one.

But i aggree that it should be killable in tbl. Like dievdirbs owls.

If it only takes 1 damage. 10 to 20 life points in tbl isnt toxic.

aside from that its not just “10-20 hit points” its 130 hit points at lv10 need a pvp nerf for sure

also thx to imc fixing corruption and for some reason make corruption stack w pole decay necro3 are pretty much pvp monsters, prob one of the strongest pvp class in the game atm

Thats why im telling to cap the hp to 10 20

also they should cap the dirty pole decay to 15s since 30s of disabled gear + hp decay is kinda op tbh