Tree of Savior Forum

☀ Chrono usuless in saalus?.. :3

Hello, did I miss something or Chronomancers can’t Ressurect Saalus last bosses anymore?

I have notice that every time the Reincarnate debuff lands and we kill the boss in time, it never ressurects.

New feature? It happens quite offten only in saalus.

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ive seen a chrono reincarnate a boss about 2 weeks ago. I think its just rare. If it happenes too often then pretty much every time you run saalus, you want a chrono to come double your loot.

Me too. I saw the skill working fine some weeks ago.

But from somewhen to today, even if the debuff lands. The boss does not reincarnate.

If the skill fails, there is a red global massage telling us that the skill failed.

I am saying that the boss was debuffed, and killed in time.

last week im succes resurec a boss but my party weak huehue

Weird.
So there is a bug which causes the debuff to not work even if the boss dies in time. (?)

You can always check in chat if the boss is gonna ress or not. Somehow the debuff and glow are showing even if the ress fails so always check the chat. At least in my experience. :v

No there’s no bug. I’ve resurrected the last boss and encountered chronos who did that too.

Edit : even when you fail reincarnate the debuff still appears

Can confirm that Reincarnate is working to double your loot. Check global chat to confirm if the boss will be reincarnated or not. However, buff still persist even failure to do so.

it works in queued dungeon, but there is no fail message when used in manual enter

In my experience, the reincarnate buff on the boss will show 100% of the time now even if it fails (only lands by casting it on a close proximity, gotta “hug” the boss before casting it)… The fail rate is like 90% (and it is shown in the chat when the resurrect buff is not working). It it’s a successful buff, there will be no message whatsoever in the chat, only the reincarnate buff.

When the boss is successfully reincarnated, we get 4 / 6 cubes(nontoken / token); and 6 / 9 cubes (non-token / token) total if the double attribute procs (only if the boss is successfully killed in time too).

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