Tree of Savior Forum

Suggestions to stop the AFK Leveling

Thinking a little bit about the subject, and staying away from changing the map concept and mob spawn rate and spot.

I think we need to have the weapons durability degrate faster, make that even if you miss the auto atack the weapon will still lose the durabillity and if a weapon has 0 of it, they will do 1 damage with any skills or auto attacks, that way at least we can prevent people to leave the char leveling afk for long periods of time.

Maybe to balance for the regular players,it should be created an iten that fixes the durabillity of their weapon for a pinch situation.

Weapons already lose durability just from being swung

And no, that’s dumb. AFK leveling only works at low levels or some very specific maps anyway and is by no means good
And doing 1 damage because your weapon is broken no matter what is the worst idea because of equipment degradation on death and just the possibility of overlooking and forgetting to repair before heading out and getting stuck in a boss fight.

Please think your suggestions through more before posting.

I saw a player going from level 60 to 100 in less than 24 hours lvling afk, so even if it only works in a few maps, it is still dumb and needs to be countered and fixed, The game already keeps spamming that you have a equip with 30% of durabillity and so if the player keeps going it is his fault. And like I said, if the weapon breaks in the middle of a boss fight or important place, you can use the item to restore the durabillity. The current penalty for dying is something i’m not too found of actually, I always prefered losing exp.

Considering it can take a few hours actively farming at great farm spots like the lanterns in chapel I highly doubt someone did that amount of leveling in 24 hours.

The levels after 86 til 100 are way easier, but he still had to get through the levels before that.

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@cronolvl99 What i don’t understand is your lack of will to fix this. Remember that people gain money and loot automaticaly when killing mobs, sure you need to pass above to colect the item, but in a close confined space you dont even need to do that. If people are leveling, gaining money and loot without playing at all, something is wrong, don’t you think? If IMC tolerate this now, imagine in the future with bots, macro players and afk players all over the game? Maybe my suggestion is not good enough, but the problem needs to be fixed anyway.

IMC already put the durabillity factor in the game, sure they can make the player aware of the consequences of playing with a broken weapon or equip. And the fixing item + more penalty for a broken weapon combo is already used in other games. Dark Souls 2 for example, has the same concept, and it works, the player just needs to be more alert and has a few items to restore the durabillity if they lose their weapon in the middle of a fight.

an old roaming hack and slash had a server control thingy that made it if you stood in the same spot and held auto attack for ~10 seconds without interruption, it would lock you from that until you either moved 2-3 spaces or used a spell.

I’m not against finding a fix, I’m against your fix because it is bad and has negative consequences for regular players. There are plenty of bosses and instances later on that are such huge HP sponges that your weapon could break even if it was only down 10 points. Blacksmith repairs cost the same no matter what durability you were at so asking people to keep topping off and wasting money because of some afker fix is a problem. That also ignores player stats which is another problem that should never happen in any game. Dark souls is not a good comparison either because you can and typically should carry multiple weapons for the situation and has some of the worst degradation glitches in gaming. Destroy that old whip in like 4 swings because it caught a rock or a corpse at 60fps and tell me that’s ok.

I also cannot see any place after that large kepa people farm where you can effectively afk and get loot without also dying.

You either 1. Park on one of the pots that for some reason make you immune to melee attacks in mauso. Only works for ranged characters and you aren’t looting anything and the kills take forever.

  1. Park where monsters spawn. Only works for melees with good aoe, relies on other spawns or roaming mobs not to kill you

or 3. Park where a party is already farming and put a weight on Z to smack one of their spawns as it shows up. Even worse than the other two because you lose exp to the party

There is the argument of full dex archers with kneeling shot dodging forever but even that stops working after a while in some places and is still slow. And in none of these situations are people getting any loot besides the spawn camper in 2. I’ve also personally not seen any afk farmers since moving out of worker’s lodge and they were part of the 3. category and I KSed them so they didn’t get exp anyway. It is an overstated problem that is not a priority because it really only works for low levels where it’s irrelevant anyway. There are bigger fish to fry

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I would love to read the problems that you encontered in the game, maybe later you can create a topic with your feedback?

About the level afk, right now, we are limited by one char logged ingame. When the servers open, i can see multiple accounts leveling like that. The thing that really bugged me was in the mausoleum chapel, in the lanterns, there I saw a party of 4 afk players killing the spawn points and one guardian litting the lantern. They really got a lot of leveling there, maybe not always afking, but one player i’m sure she was afk and got 60-90 because I visited the spot pretty often. In this particular spot, the players don’t need to be concerned about being killed if all the spots are ocupied, and I guess the map will always be full of players, because it is the best place to grind in lv 60-80. If this place can be explored in this way, I can see this happening in other places,with a party full of afk or bots being able to level just fine.

Tbh, I never had any issues in Dark Souls 2 with weapon breaking. And the problematic hitboxes shouldn’t be used as an argument,because we don’t see it happening here in ToS, and I only used one weapon for the most part of the game in Dark Souls. Like I said, the blacksmith npc ot the item npc could sell an item that could restore the weapon in ToS, so even in bosses and dungeons, the weapon breaking will not be a problem.

forgive me good sir, but could you please be more specific? “regular players”

you see, actually im just a casual player, i work in the day, and play the game at night. then during the day when im at work and cant play, i keep my computer running at home, stuck something on my keyboard “Z” and left my toon and vubbe miner do their thing… and im lv.84

does this means im not one of those regular players? thus my AFK farming (cant even get a good exp here at my level on tiny amount of silvers and stuffs) is simply not “balance” towards them? (regular players)

-pun intended

I’m on the side of if anything exist, it’s usable until the developer decided to fix it.

Unfair advantage doesn’t really matter because there are too many factors that can lead to it, eg: overpowered class, better or secret knowledge of the game (such as afk farming spot, or how to afk farm), better internet connection, longer amount of playing time, etc.

Even so, if the developer decided that afk farming is an abuse, i think just stopping Z from auto attacking after holding for some time is enough.

You may ask, “What if they use macro or bot to bypass this?”. When that happened, the only fix is to prevent the bot/macro from functioning with the game, no amount of change to the game system can stop that.

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cronolvl99 is correct. All 3 of those that were listed are the only way to efficiently afk farm. However, like it was stated, all 3 of them does not have any great benefits and cannot be done in the higher levels as you would die from tanky high damage dealing mobs. Even if you were to do it for a huge amount of time, you would be wasting your time as the gains are very low. I tested this theory out to prove a point. I tried going to the mausoleum chapel and going to the corners while leaving a rock on my attack button overnight. Over the course of about 5~7 hours(I don’t remember how long), I’ve gain about half a level(mind you that was after I hit the lvl 86 exp curve too) and about maybe 2k in silver. You honestly would have greater benefits in playing the game for an hour or less than afking farming for that many hours. I gain about 200k silver and half a level in the 100’s just by exploring and killing monsters around my level range. The only thing I could say that I’ve gain from that one night of afking farming was a bunch of gems that drops often in the chapel anyways. No equips, no recipes, not much materials. However, this doesn’t mean I support botting. I hate people who actually uses a program to help them move around and kill for them. The afk farming to me is more of a defense way of staying alive in a dungeon while you have to do something important or when you have to use the restroom. If others use it for gains(LOL) then they are wasting their time.

AFK leveling is retarded, I dont even understand how you can allow such a thing as this.

And NO! AFK leveling does not only work work on low level.

It works at any level for most classes.

So many people are botting and AFK leveling, soon there won’t even be real people playing this game, it will just be a E-peen fest of who can BOT or AFK the longest!

This thing should be removed from the game - it is destroying it.

I’m guessing you’re still in the lower level areas. I haven’t seen any afk farmers past the mausoleum chapel. All the areas after that are hard areas where you need to be there actively to stay alive. Have you ever tried to kill a turkey that can breathe fire with damage of 600 per hit? They don’t die from just 2~3 auto attacks either. Almost all the areas after the chapel have a monster like that in each maps where you can easily die from afking.

I am level 137.

It does work on any level, you just have to have the right build and special farming places to do it afk.

So why not implent a AFK checking system, that simply log outs the player if the same typ of action is being performed, for say 10 minutes?

This would render AFK leveling and very simple bots method quite ineffective.

And why are you defending it?

Dont you want any real players left in this game, once it gets released or what?

Have you seen any afk farmers lately in your level? When going afk, you can only rely on auto attacks. Unless you use a program to help you use a skill, then that is botting. Afk farming, at least from what I’ve seen, relies on auto attacks and the class/build that relies on that are mostly swordsman/warriors who goes through the STR build. Even with the best equip and build, you wouldn’t survive most of the time unless the maps have mostly or only squishy monsters. Almost none of the maps have that. Like you said, very specifics maps are required.

Side note: I’m not defending them because I support the idea of it, but rather(remember my last post) I’m just looking at it from both point of views. I do agree that they should implement a kick out system if you use one action over a period of time. The reason why I’m explaining why they haven’t is that it isn’t a real issue at the moment. Like I said earlier, the benefits from it isn’t worth it.
Edit: Had to change the statement because it sounded like I support the idea. LOL

Another side note: Real players or “legit” is subjective and only matters to people with too much pride. People have their reasons for doing this. I admit, I don’t like afk farmers either. But if legit is all you care about when playing a game, then you’re going to have a bad time. Legit or not, if I have fun playing a game with someone, them being legit or not is not going to stop me from playing with them.

I’m also playing another game in beta (thus I can’t say the name in case ppl are sueing) and they have two system in place for combating bots.

The first is when you login, there is a secondary password you must enter with the mouse, and its a scrambled Numpad on the screen that is different placement every time you login (so 1 would be at where 8 is, 9 would be where 4 is, etc).

Also, after half hour or an hour, a tiny window pop up in the top left corner of the game asking you to verify a set of numbers/letters on a picture by retyping them into a box. Much like when you do online shopping.

I’m not saying its THE solution, I’m just throwing suggestions out there. If you are going to say there is a bot for everything even image reading etc. Save the typing, I’d rather you type some suggestions instead.

Cheers,

I like to lure mobs to them, use safety wall and let them die 8D!

I might have an evil bone in my body…

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I feel like that idea works only on certain games. This games relies too heavily on moving around to stay alive. If you can’t move for awhile just so you must enter a word to prove you’re not a bot, then you could easily die. Imagine a boss fight. That would be horrible. It was a good idea thought but again, only for certain games. My suggestion would be what he suggested earlier. You can only repeat a single action of the game for a period of time before you must validate before you can move again or get kicked. Something similar to that. Or just use what Maplestory did and make your attack not do anything but still have the animation of moving/attacking when you attack standing still for so long.

I think it would be wise to just put some autodisconnect if after 10 minuts you dont move or dont talk in a cell. Doing an exception for people who are selling things.

Its very horrible to see botters autoclicker or whatever they are in a BETA… i hate them already in normal games, but in a beta is really ridiculus…

Please do something about it, i think it’s not very hard to make a script then log out player that stand in the same place for too long.

Exactly! I like that idea! Only afking in town would not get you kicked from the game. If you afk in the dungeon, you must be kicked so that way you won’t die from the monsters. That way whoever is using the restroom for a sudden number 2, can be alive and stay in the same spot when logging in again.

Side note: If only solving issues for botting were simple. Almost every game has it yet I’ve yet to see any game managed to solve the issue.