Tree of Savior Forum

[Suggestions] Quest-Based Players vs Grinders Balanced Gameplay

Purely Quest Based Game - Tree of Savior

Before anything else, I too am busy in life that i dont have time to grind; however, i just feel that TOS is purely quest based game. Back when i was just reading articles, news, and announcements from IMC, they are proud to advertise this game as if they were telling us; “We know, we hate quests too. Questing on this game is optional.”

True, they eventually made the Quests optional, but the balancing pretty sucks. Leveling players can be labeled as a Grinder or a Quester. The grinder can just refuse to take the quests and level up on his/her own. The grinder is a gamer who wanna move freely and not feeling a robot, being told what to do or who to kill. The quester is well ofc talking to all NPCs and following all the quests. The quester basically claim doesn’t have enough time in life to level up, making quests is the only choice for fast exp. Guess what, the one who did the quest will end up reaching level 100s in a few days before the person who grind even reach 60, with lesser amount of time played in game.

Yes, this game promotes party, but partying mainly to do quests and it’s terrible. It is too boring, at least for the other side of gamers out there. Questing here in TOS is very repetitive, so repetitive to the point i felt like, again, a robot and just following orders this game want me to do. Thus, I didn’t felt the OPEN-WORLDness of this game. You talk to this NPC and that, walk miles away, kill mobs, etc. and you get a generous EXP Card as a reward. Okay that’s cool feature for questers, but for those people who hates doing quests, that sucks. And it’s too late to revert those features already coz majority of the game is almost finalized and revolves to questing. For example, quests is already there and so hard to change at this phase. Another is Adventure Journal ranks, a good motivation only for questers. If you’re a grinder, don’t expect to get a high rank in that statistics.

In summary, If you do the quest, good for you. If not, too bad and your fault for being behind. A lot of my friends felt that this game is too boring and repetitive, and that is mainly because of Quests. You have your own statistics, Not only the lag/fps issues made your beta testers quit the game but also this.

Suggestions:

1. Either Reduce the EXP given from EXP cards or Increase the EXP Rates from normal mobs (Preferred).

-One way that this may be achieved is by computing the average time a player can finish a single quest. Considering it is a non-boss fight quest, computing the map walk time, npc talk time, etc. Make it even that people can just kill what Nth number of mobs on Nth approximated time-frame.

2. Maps, Mob Spawn and Macro/Botting.

-Questers love doing quests to explore the map. However, Grinders do love exploring maps too. But when killing mobs and stuff. By saying this, the game is only biased to heavy questers considering the fact that the mobs on this game is spawning fixed at a certain area/block/cell. If only the mobs are randomly being spawned in the whole map, or region of the map, then that simple fix is a huge difference with the balance. Look at the Threads about bots in the game, watch videos of bot and macro abusers in Miner’s Village, Royal Mausoleum Constructors’ Chapel, and any other maps. Since the mobs are being spawned at a fixed cell on the ground, heavy macro/bot abusers can just AFK farm all they want. With this being random, at least it will massively lessen the macro abusers.

3. Promote Dungeon (for grinders) and Fields (for Questers)

-With this suggestion, you can disrecard my other suggestions about imbalance of quest vs grind. Leave all the Quest features as is on the fields. Saves you the hassle with that However, lessen the SOLO-questing inside the dungeon. Making that location good for Grinders and for Parties while leaving the fields for Questers.

DUNGEON CHANGES (PROPOSED: ie. Crystal Mines, Tenet Chapel, Royal Mausoleum, Mage Tower, etc.)

A. Lessen Solo/Main/Side Quests

B. Make the dungeon intense, very intense, by doing the ff:
-increase exp rates inside dungeon
-increase mobs inside
-faster spawn rates
-mobs random (not fixed) spawns in the map
-hard to solo (unless your level is way above that dungeon)

C. The Boss inside the dungeon (via Quests)
-the bosses in the dungeon (those boss via quest) can randomly spawn anywhere in the map at a certain time interval.
For example, once or twice a day (at random map channel). I’m not talking about the OP (Hard to kill) Bosses, but the “mini-boss” ones.

D. LFP Area and Party Range
-Put a Statue outside of every dungeons. Consider this as a Looking for Party aka LFP Area. This can be the real promotion of Party System in the game, especially for grinders. Considering the Dungeon Map will gonna intense and hard to solo, Thus the birth and need for Parties. People can just gather in the area, chat or interact with other players to look for party members or solo looking for party. Organization starts here. You can fix the abundance of Swordsman classes because by doing this, other support classes will feel “needed” in the game. The community will learn different combination of class to party with and will be fun. Party Range suggestion is optional, to increase the party range to 10 if and only if inside the dungeon or in LFP area. if they move to different map or plan to abuse the range in other maps, they will be auto kicked from the party.


I added this suggestion because your “Quest is Optional” advertisement is misleading. Players don’t have a choice to level up fast but to do the Quests. The game is too grindy and the exp rates sucks if compared to doing quests. the only fix for this problem is to make the grind enjoyable and exciting for players. (The new party system) Trust me, there are just players who doesn’t care much about boss fights and don’y see questing appealing. There are people who doesnt care about ranking status in Adventure Journal, but just wanna level up to get to their planned high rank classes and just PVP or whatever. Some players don’t have time in real life that they just wanna level up (not via questing) and just log in game to pvp and only grind for their gears.

Don’t change any other features to save you hassle, but give this kind of gameplay for us, the Anti-Questing Gamers.

-Parachute

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I really hate how questing works in this game. It’s absolutely mandatory to do repetitive fetch/kill 15 mobs quests that get you to take more time wandering around than actually doing anything. Grinding by itself is NOT viable at all. Things would be a lot less annoying if quests were less in number and took more time to complete (and also rewarded more in turn), it would favor partying as well. Grinding is not nearly as viable as questing either way, and questing in this game is depressing. I just can’t get myself to create a new character because I remember I’ll have to go through dozens of maps looking for NPCs and doing the same quests yet again.

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The only difference between players that choose to grind and questing players is that questing players run out of quests to do and with used up cards they have to grind a very high exp wall while grinding players have exp cards stored until later and have much less problems with exp walls.

In that perspective “grinding players” have to do less grinding to achieve same result than questing players.

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Very true. people dont understand until end games where they already have a high level character, and what if they wanna create a new one? Do the questing process again and again. Just thinking about it makes me depressed too. Lol

True, some grinders can take advantage or doing the left behind quests to get more exp cards for its benefits, but what you’re telling is not the majority of those grinders. There are just those people who will never ever do quests. if they have to do, on a minimal basis or just forced to do. questing players chose to quest like u said, but grinders never intentionally wanted that.

so in this perspective too, “grinding players” achieve their stress cap faster when being forced to do quests than the questing players who chose to do it. lol

In this game that is a mistake some of the quests give you stat point rewards lol

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I totally feel that I’ve walked more here than in my whole life. :confounded:

Dear IMC, please make a teleport scroll… :sob:

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Yes you are right. But my concern here is speaking in behalf of those people who hates questing. i do quests too (as a matter of fact i did every single quest of each map up to my level). However, the concern here is not about doing a mistake or not anymore, not even messing up the character’s build, but the gameplay experience.

I don’t think it would even matter for some not getting those extra stats. Even if they do, they can just handpick specifically what quests to do that rewards those stats.

Im on the side of the fence that hates quests i was just pointing out some quests with that are a soft “Mandatory” because of the rewards they provide.

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It’s up to the gamer actually. Although there’s a lot of reference, guides, and databases for TOS even this early phase of the game. Even so, some people just don’t do their research. However, it is part of the game and players will eventually know about it/learn the importance of those particular quest. Then that’s the time they gonna be motivated to do quests.

Quest by motivation is good. On the other hand, quest as if telling me what to do and controlling my gameplay is just terribly boring.

Lol. very true.

they are promoting the adventure and to really explore the map. But hell damn in the long run, people already know (if not memorized) the maps and it’s a pain to walk over and over again because of these quests.

I do love to see teleport scroll or items here, at an expensive price though coz if not it is easily abusable.

have to say ur suggestions are too bad, cannot agree with u at all

I don’t really see any problem with the state of grinding in the game it’s actually not bad at all. You could totally skip doing all the quests because grinding can get you to max level. You need more channels or faster monster spawns. Maybe more world bosses aside from just the few maps that have them. Would also be nice to have some notification if a world boss spawned. But I don’t really think its imbalanced. And you can also use the quests to teleport around even if you don’t turn them in.

Grinding is a form of:

  • Lack of Creativity (Developer)
  • Lack of Talent (Player)

The Problem here is “Grinding” itself
You do not fix the problem by amplifying the problem.

However, as you had said, some players DO LIKE grinding (not sure how is that humanly possible), so it does have a place in every game.

Random spawning does fix Bot/Macro users
but then again making fights more mechanical is better and more creative to fix Bot/Macro abuser.
Combine both idea:
-Forces player to PLAY THE GAME with their own Hands

One quick fix to such problem.

  • Make encounter harder BUT make rewards bigger

Boss or not, there should be no exemptions. Give every NPC skills and its own mechanics no matter the level.
If the mechanics isn’t fallowed:

  • you will die
  • you will earn nothing

Simple Fix to a Simple problem.
This would transform the game into “player skill based” and not “button mash progression” type of game.

The logic I used which resulted to such conclusion

  • If you cant do it, You wont get anything

Terrible quest system! almost grid left behind. You just cant play with your friends because its impossible to everyone have the same quests made. Im sorry to revive the topic, but i think i should say. The game have all features to be wonder, but this quest system is horrible.

Is this topic even real???

The quests are all just fetch quests.
For grinding monsters.

Its just bonus exp for grinding.

Why would you even grind without doing the quest.
And what is stopping you from grinding after the quests are done?
Nothing.

after this, will really the game still be full quest-based? IMC is loosing a great game…

quest-based, really? no way.

Man, just open your journal, look at all the monster you have killed


If you kill the said quantity, you gain a xp card of appropriate level at wings of vibora.

I have not used a single xp card yet, and at level 81 I have a crazy amount of cards.
I have not spent a single minute on a map where I completed all monters, and if I wnated a could use all my cards to jump to level 113

130 - level 1
264 - level 2
584 - level 3
265 - level 4


To sum things up, i got level 81 just grinding (aka without using any xp card) and almost just killing a counted amount of mobs.

As stands, quests are a flavour to the game, explaining the lore, sure tehy give some xp cards, but you can gain fair more xp, grinding and them redeeming xp cards of killed mobs

Welp, at that level each Lv1 Card is like killing a small mob. :C It gives no Exp. Problem with saving too much is that if they are not decent cards they’ll give you no Exp at higher levels. xD

Imho Lv3s and above are decent enough to keep if you really like to save cards. 1 and 2 past 90 are garbage.

I know,
I plan to use level 1 and 2, and maybe 3, at the xp curve break of level 87. Since I lost the break at level 45