Purely Quest Based Game - Tree of Savior
Before anything else, I too am busy in life that i dont have time to grind; however, i just feel that TOS is purely quest based game. Back when i was just reading articles, news, and announcements from IMC, they are proud to advertise this game as if they were telling us; “We know, we hate quests too. Questing on this game is optional.”
True, they eventually made the Quests optional, but the balancing pretty sucks. Leveling players can be labeled as a Grinder or a Quester. The grinder can just refuse to take the quests and level up on his/her own. The grinder is a gamer who wanna move freely and not feeling a robot, being told what to do or who to kill. The quester is well ofc talking to all NPCs and following all the quests. The quester basically claim doesn’t have enough time in life to level up, making quests is the only choice for fast exp. Guess what, the one who did the quest will end up reaching level 100s in a few days before the person who grind even reach 60, with lesser amount of time played in game.
Yes, this game promotes party, but partying mainly to do quests and it’s terrible. It is too boring, at least for the other side of gamers out there. Questing here in TOS is very repetitive, so repetitive to the point i felt like, again, a robot and just following orders this game want me to do. Thus, I didn’t felt the OPEN-WORLDness of this game. You talk to this NPC and that, walk miles away, kill mobs, etc. and you get a generous EXP Card as a reward. Okay that’s cool feature for questers, but for those people who hates doing quests, that sucks. And it’s too late to revert those features already coz majority of the game is almost finalized and revolves to questing. For example, quests is already there and so hard to change at this phase. Another is Adventure Journal ranks, a good motivation only for questers. If you’re a grinder, don’t expect to get a high rank in that statistics.
In summary, If you do the quest, good for you. If not, too bad and your fault for being behind. A lot of my friends felt that this game is too boring and repetitive, and that is mainly because of Quests. You have your own statistics, Not only the lag/fps issues made your beta testers quit the game but also this.
Suggestions:
1. Either Reduce the EXP given from EXP cards or Increase the EXP Rates from normal mobs (Preferred).
-One way that this may be achieved is by computing the average time a player can finish a single quest. Considering it is a non-boss fight quest, computing the map walk time, npc talk time, etc. Make it even that people can just kill what Nth number of mobs on Nth approximated time-frame.
2. Maps, Mob Spawn and Macro/Botting.
-Questers love doing quests to explore the map. However, Grinders do love exploring maps too. But when killing mobs and stuff. By saying this, the game is only biased to heavy questers considering the fact that the mobs on this game is spawning fixed at a certain area/block/cell. If only the mobs are randomly being spawned in the whole map, or region of the map, then that simple fix is a huge difference with the balance. Look at the Threads about bots in the game, watch videos of bot and macro abusers in Miner’s Village, Royal Mausoleum Constructors’ Chapel, and any other maps. Since the mobs are being spawned at a fixed cell on the ground, heavy macro/bot abusers can just AFK farm all they want. With this being random, at least it will massively lessen the macro abusers.
3. Promote Dungeon (for grinders) and Fields (for Questers)
-With this suggestion, you can disrecard my other suggestions about imbalance of quest vs grind. Leave all the Quest features as is on the fields. Saves you the hassle with that However, lessen the SOLO-questing inside the dungeon. Making that location good for Grinders and for Parties while leaving the fields for Questers.
DUNGEON CHANGES (PROPOSED: ie. Crystal Mines, Tenet Chapel, Royal Mausoleum, Mage Tower, etc.)
A. Lessen Solo/Main/Side Quests
B. Make the dungeon intense, very intense, by doing the ff:
-increase exp rates inside dungeon
-increase mobs inside
-faster spawn rates
-mobs random (not fixed) spawns in the map
-hard to solo (unless your level is way above that dungeon)
C. The Boss inside the dungeon (via Quests)
-the bosses in the dungeon (those boss via quest) can randomly spawn anywhere in the map at a certain time interval.
For example, once or twice a day (at random map channel). I’m not talking about the OP (Hard to kill) Bosses, but the “mini-boss” ones.
D. LFP Area and Party Range
-Put a Statue outside of every dungeons. Consider this as a Looking for Party aka LFP Area. This can be the real promotion of Party System in the game, especially for grinders. Considering the Dungeon Map will gonna intense and hard to solo, Thus the birth and need for Parties. People can just gather in the area, chat or interact with other players to look for party members or solo looking for party. Organization starts here. You can fix the abundance of Swordsman classes because by doing this, other support classes will feel “needed” in the game. The community will learn different combination of class to party with and will be fun. Party Range suggestion is optional, to increase the party range to 10 if and only if inside the dungeon or in LFP area. if they move to different map or plan to abuse the range in other maps, they will be auto kicked from the party.
I added this suggestion because your “Quest is Optional” advertisement is misleading. Players don’t have a choice to level up fast but to do the Quests. The game is too grindy and the exp rates sucks if compared to doing quests. the only fix for this problem is to make the grind enjoyable and exciting for players. (The new party system) Trust me, there are just players who doesn’t care much about boss fights and don’y see questing appealing. There are people who doesnt care about ranking status in Adventure Journal, but just wanna level up to get to their planned high rank classes and just PVP or whatever. Some players don’t have time in real life that they just wanna level up (not via questing) and just log in game to pvp and only grind for their gears.
Don’t change any other features to save you hassle, but give this kind of gameplay for us, the Anti-Questing Gamers.





