Tree of Savior Forum

Suggestions for the End Game

Options in the End Game:
Earth Tower = Tedious and tiring
PVP = generalized mess

In some other games (I do not know if it is allowed to speak names of other games) they work with Scheduled Quests, at some times of the day the quest starts, players face enemies, bosses, nothing as complicated or tedious as running around in circles. And they get items to store and exchange for the tops.

In this way the players have fun, it is not mandatory to set up groups with specific classes, each enters the character who likes to play, the quests could have 10 or more participants, thus increasing the chance of having different classes and from time to time BMI can bring new quests, new bosses, etc.

Another thing I would like you to change is that the difference in weapon damage with transcendence is very absurd. The only justification for this would be the Earth Tower which is how I’ve already said a failure of the game.

As for PVP is still far from attractive, I just say it would be better if everyone could use equipment with equal potential.

Find out how other MMORPGs work, there are very simple things that can be done to improve or even “save” the game.

One more suggestion: The game hangs a lot trying to load customs, weapons, hats from other players, could have an option to limit the amount of players and let the game lighter, for example, up to 10 players can be loaded the graphic of customs and The rest appears with a standard clothes, hair, etc.


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Texto em português - Brasil

Sugestões para o End Game

Opções no End Game:
Earth Tower = Tedioso e cansativo
PVP = bagunça generalizada

Em alguns outros jogos (não sei se é permitido falar nomes de outros jogos) eles trabalham com Quests Agendadas, em alguns horários do dia a quest dá inicio, os jogadores enfrentam inimigos, bosses, nada tão complicado ou tedioso como ficar rodando em circulos. E eles ganham itens para guardar e trocar pelos equipamentos “tops”.

Desta forma os jogadores se divertem, não é obrigatório montar grupos com classes específicas, cada um entra com o personagem que gosta de jogar, as quests poderiam ter 10 ou mais participantes, assim aumenta a chance de terem classes diferentes e de tempos em tempos a IMC pode trazer quests novas, chefes novos, etc

Outra coisa que gostaria que mudassem é que a diferença no dano das armas com transcendencia é muito absurda. A única justificativa para isso seria a Earth Tower que é como eu já disse um fracasso do jogo.

Quanto ao PVP ainda está longe de se tornar algo atrativo, apenas digo que seria melhor se todos pudessem usar um equipamento com potencial igual.

Procurem saber como funcionam outros MMORPG, tem coisas muito simples que podem ser feitas para melhorar ou até “salvar” o jogo.

Mais uma sugestão: O jogo trava muito tentando carregar costumes, armas, hats de outros players, poderia ter uma opção para limitar a quantidade de players e deixar o jogo mais leve, por exemplo, até 10 players podem ser carregado o gráfico dos costumes e o restante aparece com uma roupa, cabelo, etc padrão.

Heres some ideas i take from different games:

World Events

A new icon will appear (similar to TBL icon) whenever a World Event is active. When clicked on, a window will show, showing all the active world events, the progress already done on the event, how many players are participating, and the rewards.

Events include doing various things such as

  • killing enemies with a mark over their head to get an item to use to power a machine
  • digging up artifacts
  • tower defense
  • powering a machine to awaken a boss
  • killing enemies fast enough, killing them too slow will cause destruction

And more rewarding events such as

  • searching for a stealthed enemy to kill, that drops 500k - 5 million silver
  • chasing after a monster that gives you a gem
  • digging up precious items

Rewards include

Silver
Items
Gear
Materials
Sometimes Practonium

Expeditions

You and another player (2 player dungeon) go to a dungeon (new dungones) to gather information.
monsters will be hard and bosses will require teamwork and strategy to defeat.

Stuff in these Expeditions include:

Escaping and erupting volcano
Being chased by robots
Mazes
Puzzles
Being trapped in a room with a falling spiky roof
Protecting 2 entrances to a room with a precious jewel from monsters

Expeditions would require good team skills and will force you to communicate and form bonds with your teammate rather than just being a regular dungeon run

Castles, and sieges, problem solved. Ups, ToS engine can’t even handle 10 chars on the screen. I dunno

All these ideas are better than Earth Tower, the game I based on these suggestions is Phantasy Star Online 2, even after arriving in the end-game I played for a long time.

I even gave up playing Earth Tower, I imagine that many players leave the game because they see no sense in continuing to play too

I agree that TOS can not handle 10 chars on the same screen, this is another problem that should be treated with priority

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