Oracle Circle 3 is in a bad spot right now but some new attributes could make it shine though.
Arcane Energy: Decreased STA/SP Recovery Time
- STA/SP Recovery Time will be reduced by 1 sec per attribute level (Max 10)
Arcane Energy: Additional Damage
- Enemies receive holy damage equal to [100% * Skill Level] factor.
Change: Adventure
- A monster that is transformed by [Change] will have the “Red Aura” Effect with a 0.05% chance per attribute level.
Change: Master
- A monster that is transformed by [Change] will have the “Blue Aura” Effect with a 0.05% chance per attribute level.
Change: Millionaire
- A monster that is transformed by [Change] will have the “Gold Aura” Effect with a 0.05% chance per attribute level.
Clairvoyance: Additional Targets
- The effect of Clairvoyance is expanded to all monsters in range.
Resetting: Lucky Roll
- Resetting will have a very low chance to make the monster drop everything it has.
Death Sentence: Thanatophobia
- Enemies affected by Death Sentence will be afraid of death and spread their phobia to those they come in contact with.
Prophecy: Additional Damage
- Enemies within the range of [Prophecy] receive damage equal to [100% * Skill Level].
Prophecy: Vengeance
- [Prophecy] will reflect the debuffs you receive back to the caster with a given chance.
Foretell: Maintain Time
- [Foretell] duration will be increased by 1 second per attribute level (Max 10).
Foretell: Guardian
- [Foretell] will have its movement speed reduced to 0 to stand still.
Twist of Fate: Inverted Recovery
- All friendly units in party will share and be healed by the amount of HP the monster would have recovered.
Twist of Fate: Reduced Duration
- The HP recovery effect will have its time reduced by 15 seconds.
Twist of Fate: Additional Targets
- [Twist of Fate] will be used on multiple targets. However, its effect will be reduced by 2% for every additional target. If “Twist of Fate: Inverted Recovery” is activated, only the monster granting higher recovery will heal the party.