1 - Permadeath. Character is deleted upon dying and all gear and money not in storage is lost.
2 - All statues and teleport scrolls in the game are removed. One must walk from A-B.
3 - HP Regeneration reduced to 99% of the original value.
4 - You must be of the same faith and allignment of the Cleric to be able to receive their heals and blessings.
6 - Necromancers may raise dead players as pets.
5 - All lock on spells can be dodged.
6 - Friendly fire enabled for most AoE skills.
7 - Creatures rarely drop silver although perhaps if you look in its stomach you may find a couple silver from a previous victm. Bring a skinning knife.
8 - Fatigue system. You must rest and eat to replenish yourself. For at least 7 hours MINUS 1 hour per 100 CON.
9 - Red Potions have diminishing effects and cannot severe wounds such as loss of limbs. (See further below.)
10 - Blue potions become highly addictive and may cause hallucinations and dementia.
11 - PTSD after surving a guild war, you must make a Spirit check or gain several debuffs for several years.
12 - Weather and terrain change gameplay considerably.
13 - Plate armor will rust and make user immobile if submerged due to rust. Leather chaffs and has similar effects. Cloth armor provides no defensive bonuses and may catch on fire easily.
14 - Arrows make 75% reduced damage against plate armor. 25% less against leather. Targets pierced by arrows become slowed and bleed. This effect stacks.
15 - Silver drops are only obtainable from chests.
16 - Dungeons now are filled to the brim with traps. (Optional. A Beholder, the guardian of the dungeon may spawn randomly and one shot characters with one of its many eyes.)
17 - All duals must be held one map outside cities and at least one witness must be present. The terms must be announced and agreed to and by both parties.
18 - Your character may one day become pregnant and soon be unable to go into combat. If male, you may find yourself paying alimony.
19 - Ice spells, petrification and other similar effects may have permanent effects. If the character is struck while petrified or frozen, it may be killed. Player must be carried otherwise by at least two party members with 200+ STR to the nearest cleric of the victm’s faith and/or allignment.
20 - Paladins may only group with characters of Good allignment.
21 - Your starting stats are assigned from a pool of rolled dice.
22
- Characters live in average 60+ years without diseases or dying in combat.
23 - Squires level up by following other Swordsmen around and polishing, sharping their equipment or grooming their mounts.
24 - Alchemists may spontenously combust while crafting.
25 - Pardoners no longer sell buffs but rather certificates signed by the Bishop of Orsha, that forgives them all of their sins.
I believe this would be a good start but I will suggest more in the future and there’s much more that can be added…
Thank you for reading!
