Hello, today I was greeted by [GM]Orange In game. They asked for some suggestions I might have about improving the game. I got into some concepts nothing class balancing wise more content so there isn’t so much questing and such so some people can maybe take a break every once in a while. I’ll also list some they I didn’t talk to Orange about as well since it might have crossed my mind after the fact.
I wanted to see what some people had to say suggestions and their thoughts about it, So feel free to critique any of the suggestions.
Team Battle League
- Re-balancing of skills in arena so they have stats just for PvP and have a set damage amount and duration. I think this would be helpful so matches aren’t lasting less then a minute if you have a high damaging class that can one skill you easily.
- I would also like to suggest a Un-ranked PvP arena where you’re allowed to PvP anytime of the day with a party or just anyone in general by creating some type of lobby system so players can create rooms to spar and such. A variation in map selections wouldn’t be a bad idea either with the ability to set time, amount of rounds / stocks and maybe some type of mode as well like King of the Hill, Team Death match etc.
TP Shop Items
I suggested a few TP items that could be beneficial to people or at least I thought they would be.
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Potential Protection item - Allows you to enhance without losing potential of the weapon // armor being attempted to enhance.
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Costume Re-color item - An item that allows you to pick from a palette of colors and lets you recolor parts of the costume to colors you might want it to be instead.
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Pet Accessory’s//Headgears//Colors// - I know this has been said probably multiple times already but, I wanted to put on emphasis it because, It’s something people could stand out by instead of everyone having the same factory build penguin bird or whatever.
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Weapon Skins // Effects - I mean this is pretty much a given. I think this is the one thing people would like to stand out having a gimmick type weapon or something pretty cool with flashy effects seemed like a pretty cool idea.
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Special Seed For Guilds - So to explain this one since it kind of already exists. It would be that you would purchase this item and harvest it in the guild hangout, Then you allow it to grow for about a month or so and all the guild members would come together and fight a boss but, The seed is a pretty strong world-boss grade monster and after being defeated, opens a special dungeon to collect special materials that you can exchange for special guild like items for example. Guild costumes, headgear’s, weapons/ weapon skins, timed equipment parts, pets etc.
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PvE Content Suggestions
I suggested some things that could be nice to have in the PvE aspect as well.
- Monster Tower - It would be a instance that is similar to Earth Tower (ET) Which would be accessible to anyone through beginning towns or a low-leveled areas which is reasonably available to most players. It would be a floor based instance that starts with pretty low leveled mobs and would increase each floor until you were incapacitated. and you would receive rewards depending on the floors you were able to complete. (Maybe like a chest every 5 floors containing various items.)
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Weekly Special Dungeons - For this idea you would essentially have a special dungeon each day of the week that was available at certain times of the day and you could receive special items depending on the dungeon completed. You would be able to exchange these items from a NPC (Most likely Mage Association or Wings NPC.)
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Daily Login / Daily//Weekly//Monthly Quests - This is pretty Self-explanatory, Do the quests obtain set reward. Same with the login.
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Treasure Dungeon - This would only be available 2 times a week and would let you obtain a cube that gives you a random TP item or specially created headgear or items. I think it would be something to do when things the tedious Grinding/Dungeoning all the time.
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Resting/Afk Type area - This area would allow you to afk and obtain a special type of buff according to the day of the week it would be something different. Ex. Enhance Success %, Item Drop rate %, Silver Drop Rate, EXP Rate, Etc.
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Boss/World Boss Specific Costumes/Headgears - I think this can be done. While seeing during the Crystal Mines Quests Story boss “Mirtis” has a chance of dropping her mask. It gave me the idea “Why can’t other bosses drop costumes or headgears?” I think this would also give some variation for people looking a little bit different and not just the same as everyone else. Some min/maxing.
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Gimmick Play maps - This could be something like a event-like map where they would use Mazes, Labyrinths, Special bosses, etc. You would be able to receive some type of reward, skill point, silver, etc.
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8 Man Raids - This would be fun fighting a really strong type boss where you would need to have a strategic approach and not just who can do the most damage and nuke the boss the fastest. This would have a kind of cool time the click of the switch so “set boss” is immobile and lets down shields so they can attack for a set amount of time. That would be pretty fun I would think.
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Boss Rush Dungeon - Kind of Self-explanatory again. Kill bosses on a wave like set.
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NPC Friendship System - So with this you would essentially collect random items from mobs and deliver them to NPC’s and they’ll appeal to certain items. They’ll gain a relationship level depending on how much you gift the NPC reward you back with items and buffs depending on your relationship with with the NPC.
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A Daily Goddess Blessing - This would probably most likely be a EXP Increase for 30mins ~ 1 Hour depending but nothing to complicated.
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A Mailbox system - Something to send players items or just direct messages in case you aren’t on at the time and need to send a message.
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Guild Emblem - I’m actually surprised this hasn’t been implemented yet but, just a little tile of a picture and effect to represent a guild since its not just dull words.
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Guild Summon - Giving "Templar" The ability to have a Protector of the guild tower during GvG Situations This would be like Sorcerers’ In a sense but only able to be used near a guild tower.
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Talt Exchange - Being able to exchange set amount of talt for exchangeable items from a Dungeon NPC.
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Crafts - It would be nice if IMC would be able to create a sub craft for people who aren’t dedicated “Utility” Classes and like to have that feel of crafting things. So, maybe they could introduce a type of Fishing, Cooking, Mining, Woodcutting. types of crafts that could be useful to these utility classes or just people in general.
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More Gestures // Titles + Adding stats or effects to titles - This is kind of explanatory. But, adding stats to titles could maybe influnce people doing achievements to acquire certain titles.
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Hit//Combo Counter - So kind of different I was thinking some kind of system where the higher hits you get the more xp you could get from mobs.
Holiday//Seasonal Events - This one might be kind of hard since we have different regions of the world using the same client game it would be hard to just localize the events.
Hopefully some of these suggestions are actually nice. Again please feel free to suggest and maybe help come up with some other suggestions to add. Thank you again for your time.
_Edit: Removed Gacha suggestion seeing to how IMC implemented it to ktos. _
https://www.youtube.com/watch?v=b2eUSA1VMAk