Problem
Many of the high performance, popular or meta(Korean) builds revolve around accessing the understandably powerful Circle 3 skills of various classes. A great example would be the extremely popular Wiz3/Ele3/WL build.
The problem here is that builds which take the limited Rank 1 option right through to Circle 3, can then gain a second Circle 3 class and a powerful Rank 7 class. To see the imbalance here think of this comparison:
B1: Wiz1/Pyro3/Ele3
B2: Wiz3/Ele3/WL (formatting should become clear in a moment)
Both options get two good C3 choices in their build, but B1 is stuck with absolutely useless Wizard skills, whereas B2 gets comparatively incredibly skills from C1 Warlock.
C1 Rank 1 options are nowhere near as powerful as C1 Rank 7 options. The imbalance is colossal.
You might think that this only applies to builds emphasizing purity, and that a diverse range of low circle classes could perform quite well, thus invalidating the emphasis on this being a balance improvement - however that’s not the case, as is evident from a quick glance at this thread, which shows from player experience that the worst thing you can do for your build is 7 C1 options, or often no C3 options. This actually does benefit diversity too, as I’ll explain.
At max level the C1 Wiz skills are entirely useless. You could argue Earthquakes knock-up is a nice filler for pvp, the knockback of energy bolt is ok for positioning targets and the two debuffs are better than nothing, but here’s the real problem: you only have a limited amount of time in your rotation. Unless you’re lucky enough to have utility based situational/responsive skills in your Rank 1 C1 option, then they will rarely ever make it into your rotation, as good skills from your upper rank choices will be back off cooldown before you need to resort to the terrible pickings from C1 R1.
Suggestion
My suggestion is that Rank 1 should not be restricted to simply Circle 1 Wizard / Swordsman / Archer / Cleric, but expanded to include the other basic (Rank 2) options.
For example players wanting to use magic could start as either a Wizard, Pyromancer or Cryomancer at Rank 1, allowing for builds like this:
B3: Pyro3/Lnk3/WL
B4: Cryo3/Ele3/RC
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
B2: Wiz3/Ele3/WL
Look how much more balanced B3 and B4 are with comparison to the current meta king B2. They’re not only more balanced, if you’ve thought about Wiz builds much you’ll see that the examples are also incredibly exciting concepts to play which are completely impossible given the current system.
I’m not saying we should all be building as many C3 options in as we can, thankfully this also improves many diversified builds also as the core of the problem is not that C3 usually outweighs other choices, but that being stuck with a terrible C1 option is what is under-powering many otherwise great builds.
I believe this would increase the number of viable builds, as well as improving the performance of many of the less popular classes due to the synergy they may have with previously unavailable class combinations.
Base Class(es)
If adding an extra 8 to the existing 4 starting classes isn’t an enjoyable prospect then I propose either replacing the existing 4 options with basic alternatives (Mage, Warrior, etc.) which stop at C1, or alternatively implementing a Basic class: Adventurer/Novice/Revelator (whatever you want to call it) which quickly changes class in the first town it reaches. So the new system could look like either of these:
Revelator > Any current R2 class at C1 > Rank 2 options
Mage > Wizard/Cryomancer/Pyromancer > Rank 2 options
Warrior > Swordsman/Peltasta/Highlander > Rank 2 options
TL;DR
Being stuck with Circle 1 Wiz/Sword/Archer/Cleric skills sucks and prevents you from getting two C3s and a good C1 Rank 7 choice.
I’d love to get some feedback on the idea, any potential problems with it or additions you’d like to make to the suggestion just let me know. I gave examples as wiz classes, but it’s the same for everything.

