- Ultramaximation (ultra “above/beyond” maximation “to maximate”; maximate = maximize “to reach the maximum”)
Yes, the word is awesome. Yes, it’s “legal” English.
When a player reaches the absolute maximum amount of exp on both the true final character level and true final rank’s true final class level, they can speak to a new NPC that explains to them Ultrimaximation and lets them undertake it.
Ultramaximation returns a player’s class exp and level to the absolute minimum without taking away any class progress they’ve made. It instead allows a player to level the class bar through 300 straight levels (no resets at every 15 levels), gaining 1 extra skill point each time.
Once a player has completed those 300 levels, they are given the following rewards:
First completed Ultramaximation on account: 500 TP and Free TP max changed to 30.
Each time a character completes Ultramaximation, for that character:
-
Choice of Cloth, Leather, or Plate for EACH piece of armor.
-
Choice of any 1 two-handed weapon or any 2 one-handed weapons.
-
A special companion from the given options.
These items are all the most powerful items in the game and are the reward for playing the game so much. They DO NOT work in PvP, as all of their effects are nullified against other players.
REMEMBER: Ultramaximation adds on class levels, NOT main levels. You DO NOT get stat points from leveling up your Ultramaximation.
- Revelator Prime (Novice)
Once an account has reached max char level / rank+class level for all four class types, a new character can be created with the Revelator Prime class.
The Revelator Prime class naturally advances every 15 levels, with each rank giving all of the class skills for all classes of that rank of all class types, but ONLY the skills of the first star of each class.
This means that all skills have max 5 points that can be put in them, but each class level gives the novice 15 points for each class, making sure that the Revelator Prime is still limited in point distribution in the way other classes are.
Revelator Prime cannot use any class or skill attributes except for the Novice class attributes.
Revelator Prime continues to level until max rank is finished, but it only automatically gives the first five ranks of classes. From then on, Class Up must be bought, a class selected, the class will be put on the class selection screen, and one class can be selected every 15 class levels from the available classes.
Ultramaximation does not exist on Novice.
Revelator Prime cannot use hidden classes.
Revelator Prime class attributes:
Cloth Mastery II: Same as Cloth Mastery, but the 3 piece effect is allowed with 2 pieces and the 4 piece effect is allowed with 3 pieces. Adds 25% effect for 4 pieces. (5000s at lvl 1)
Leather Mastery II: Same as Leather Mastery, but the 3 piece effect is allowed with 2 pieces and the 4 piece effect is allowed with 3 pieces. Adds 25% effect for 4 pieces. (5000s at lvl 1)
Plate Mastery II: Same as Plate Mastery, but the 3 piece effect is allowed with 2 pieces and the 4 piece effect is allowed with 3 pieces. Adds 25% effect for 4 pieces. (5000s at lvl 1)
Weapon Mastery: Allows the player to equip any main-hand weapon in the main hand, off-hand weapon in the off-hand, and any two-handed weapon. (1,000,000s)
Weapon Grandmastery: Allows the player to equip any weapon in any hand. (1,000,000,000s)
Class Up: Each level allows the player to select one more class beyond Rank 5 to add to the class selection screen. (100,000s at lvl 1)
Stat Booster: Gives the Stat Boost skill, which grants an additional 1 point increase per attribute level for every stat for one hour, 24 hour cooldown. (3 TP at lvl 1, max 50)
Rebirth: Beyond: Requires max character exp and max rank/class exp; does not require all classes to be unlocked. Resets the player’s character level/exp and class level/exp entirely and changes the Revelator Prime class to Revelator Beyond. (free; irreversable)
- Revelator Beyond (Super Novice)
Same as above, but all classes have two stars. Each rank levels up to 30 instead of 15.
All attributes are reset and changed.
Attributes:
________ Mastery III: Same as ________ Mastery, but the 3 piece effect is allowed with 1 piece and the 4 piece effect is allowed with 2 pieces. Adds 25% effect for 3 pieces. Adds 10% effect for 4 pieces. (10,000s at lvl 1)
Weapon Mastery II costs 5,000,000s, Grandmastery 5,000,000,000s, Class Up 200,000s, and Stat Booster 6 TP.
Rebirth: Unlimited: Requires max character exp and max rank/class exp; does not require all classes to be unlocked. Resets the player’s character level/exp and class level/exp entirely and changes the Revelator Beyond class to Revelator Unlimited. (free; irreversable)
- Revelator Unlimited (Hyper Novice)
Same as above, but all classes have three stars. Each rank levels up to 50 instead of 30 (which means 5 extra points for each class).
All attributes are reset and changed.
Attributes:
________ Mastery IV: Same as ________ Mastery, but the 3 piece effect is automatic and the 4 piece effect is allowed with 1 piece. Adds 25% effect for 2 pieces. Adds 10% effect for 3 pieces. Adds 20% increase for all stats for 4 pieces. (10,000s at lvl 1)
Weapon Mastery III costs 25,000,000s, Grandmastery 25,000,000,000s, Class Up 300,000s, and Stat Booster 9 TP.
Revelator Unlimited CAN Ultramaximate, but 1 skill point is given for every 5 class levels at the maximum class level becomes 1000.
When Ultramaximation is complete, account level maximum rises 50 levels; if the account level doesn’t have a limit, 50 levels are gained.
The Ultramaximation armor set is given automatically and counts as all 3 types of armor at once.
The weapon reward becomes Bladed Hoop of the True Savior and it counts as all weapon types at once.
- Underdog
This class is unlocked when all class types have finished Ultramaximation.
Underdog is similar to Revelator Prime, but it instead covers all Hidden Classes.
You can choose any hidden class to start with. Each class has 50 levels and you can select a new hidden class each time.
Casual Mastery: Only active when no armor is equipped. Gain 20 extra stat points for every attribute level. (15,000 character exp at lvl 1, max 200)
Bare-Handed Mastery: Only active when no weaponry is equipped. All skills gain an additional 5 points automatically. (2,000,000,000 character exp)
Bare-Handed Grandmastery: Requires character level 600. Only active when no weaponry is equipped. Attack speed increases 200%, casting time decreases 50%, cooldown decreases 75%, all skills have double the effect. (300 character levels)
Ultramaximation has 3000 levels and gives all remaining hidden class skill points at 1500.
Rewards include a character-bound costume with different effects each day, with a total of 20 different effects to choose from. One is randomly chosen at midnight server time. This choice is unique for each player.
The weapon reward is Gauntlets of the True Destroyer, which counts as bare-handed yet gives 500 points to all stats and gives an additional 500 points to either Str, Int, or Dex, randomly decided each day per player. (yolo one punch man ftw)
As before, these effects do not work in PvP.

