Tree of Savior Forum

Suggestion to Revise the Class System

Suggestion about the new Class System.
Since there is always two options for every rank you are going to take during your class progression. Make it that when a player chooses a certain class during a rank, he will not be able to take the counterpart of that class in the same rank during backtracking.

For example in the Wizard Class Tree:

Rank 1 Wizard
Rank 2 Cryomancer / Pyromancer
Rank 3 Linker / Psycokino
Rank 4 Thaumaturge / Elementalist
Rank 5 Sorcerer / Chronomancer
Rank 6 Necromancer/ Alchemist

during your Rank 2, you chose to be a Pyromancer C1.
When progressing to Rank 3 you can either choose to be a Wizard C2, Pyromancer C2, Linker C1, or Psycokino C1 (ELIMINATED: Cryomancer )

When progressing to Rank 4 and you chose to be a Psycokino C1 in the previous rank, you can pick : Wizard C2, Pyromancer C2, Psycokino C2, Elementalist C1 or Thaumaturge C1 as your 4th Rank (ELIMINATED: Cromancer, Linker)

When Progressing to Rank 5, you chose to be a Pyromancer C2 in the previous rank, you can pick : Wizard C2, Pyromancer C3, Psycokino C2, Elementalist C1, Thaumaturge C1, Sorcerer C1, or Chronomancer C1 as your 5th Rank (Eliminated: Cryomancer, Linker)

When Progressing to Rank 6, you chose to be a Sorcerer C1 in the previous rank, you can pick: Wizard C2, Pyromancer C3, Psycokino C2, Elementalist C1, Thamaturge C1, Sorcerer C2, Necromancer C1, or Alchemist C1 as your 6th Rank (Eliminated: Cryomancer, Linker, Chronomancer)

Wizard C1 > Pyromancer C1 > Psycokino C1 > Pyromancer C2 > Sorcerer C1 > XXXXXXX

Picking the class at each rank eliminates its counterpart class

1 Like

Well it’s not really a counterpart class at each advancement?

And the whole point of the new system, was to remove locking you out of the 2nd choice at each rank, which is what your proposing to re-add pretty much.

3 Likes

I was pretty much dead set on what classes to chose on each rank progression before the change. And I think that putting some limitations to classes you can chose during each progression was a good point in the old class system. The way i look at the new system is that as long as you chose the base class (i.e. wizard/cleric/swordsman/archer) you can be anyone you want to with regard to the class you picked at any given time.

Except choice still matters because we have a 8-10 rank cap and about… 45 possible choices?

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Perhaps if sorcerer and necromancer weren’t absolutely terrible I would agree with this. Either way, new class system certainly makes choices more interesting.

it gives players the mentality to rush their end-game and ignore their adventure along the way, the higher the rank they get the more options they will have, in my point of view that would cause more grind fest. Putting restrictions/(light) punishments to choices players make them rethink what path to take along their character progression.

The reason I think that each classes has it counterpart on each rank is that take this for example, a pyromancer focuses solely on abilities that can kill the enemy as fast as they could while the cryomancer do kills enemy but slower compared to pyromancer because they can disable/freeze them.

The only thing I’ve liked about the change is when you needed a skill of a specific class you took in a certain rank, you can now go back to that previous rank.

I agree. But still a bit too permissive.

The original system was so much interesting than now: if you wanted to circle up in a class, you had to abandon the new classes. It was a real tough dilemna, through all your adventure. A matter of counterparts. But now you can do whatever you want…

It’s so hazy. The system allows for your Wizard C1 > Pyro C1 > Psyco C1 > Pyro C2 > Sorcerer C1 to choose Cryo C1 or Chrono C1 or Thauma C1. You musn’t have the opportunity to choose an old/previous path you didn’t choose in the first place.

If you play a PyroSorcerer and want to play a CryoChronomancer (same ranked new classes)…
JUST CREATE ANOTHER CHARACTER !!
There’s now too much possibilities, making the balance between classes harder than hell…

You should only have the choice to “circle up later” the classes you chose, locking definitively the unchosen classes.

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Look at it this way. Suppose IMC originally had the new system first where you have freedom to pick up a class/circle you skipped and THEN made it where the classes were locked if you didn’t select them at their first circle. Imagine that backlash.

Yes, we have more freedom now but it’s still somewhat regulated by the cap at rank 10. To use your example, let’s see how someone could go PyroSorc and CryoChron on a single character, meaning they get at least 1 circle of each of these 4 classes.

Rank 2 - Pyro
Rank 3 - Cryo
Rank 4 - Pyro2 or Cryo2
Rank 5 - Sorc
Rank 6 - Chrono

By rank 6, you can only get either a Pryo or Cryo to c2 because you have to get rank 5 to “unlock” Sorc or Chrono. Continuing to rank 10, you have 4 circles to add to any of your 5 classes you currently chose. Distribute how you like. The downside is that adding circles to these classes means you have to skip the higher rank, and possibly, the hidden classes because you stop ranking up and obtaining circles at rank 10 according to the current class system. Your most advanced class(es) at best would be 2 circle 3 rank 5 classes. Compare the scaling of those classes to the possible scaling rank 8, 9, or 10 classes in the long run.

Or, at rank 7 or 8 you chose a new class get them to circle 3. In this scenario, all you’ve done is selected both rank 2 and rank 5 classes in your build instead of selecting a rank 2, rank 3, rank 4, and rank 5 class. Likewise, there will be many OP builds now but that will be for all branches. I think the balancing would having the enemy AI keep up.

inb4 Hoplite3 - Barbie3 Savagery builds.

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I feel the new system was exactly the correct change the game needed as far as class customization goes, allowing you to not miss out on classes/abilities you actually really wanted and preventing you from having to make choices that you maybe weren’t all that thrilled with (I’m looking at you rank 5 Swordsman).

Edit: Nvm

I think the new system is better, we have more choices but we still have to concentrate, before i didn’t want to pick up cleric because i would have to choose heal or ressurect and buffs, and i thought that excluding any of those would make a bad full support, now i can have both, going for cleric3 and priest3 (considering actual 6 ranks). but if I still want to add more classes I will need to be weaker at something, weaker buffs to compensate the amount if i pick krivis for example or less healing, So the “main dilemma” still is happening: jack of all trades master of none.