Tree of Savior Forum

Suggestion to make a better game

I’d prefer Merc and Saalus mission stay the way they are, they are missions given by guild/covenant as clients after all. More things to do/kill time with in the waiting pub.

While dungeons queueing will lock you(the player) in the map where the dungeon entrance is, and leaving the map will cancel your queue.

Oh and either give swordies the auto weapon swap on skill usage too or just plainly remove those pesky weapon requirement in some skills.
The Alt+Z weapon swap system and even when swapping using hotkeyed gears is just dreadful with the delay it gives.

Everyone is busy talking about how to make this game better.
Meanwhile, IMC is planning to bring a lot of stuffs to bring more bugs. have fun wasting your time on this topic.

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You mean merging the servers? That’s literally what ur trying to accomplish no need to make complicated cross server channels

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Maybe because IMC failed in almost every possible way and it had the second lowest population after Orsha?

They tend to leave fast anyway. Not hardcore enough.

Isnt that the case in ToS as well, above level 220ish, if you arent running a grinding groups? (which not only gets massive bonusses to clear speed, but also exp gain) I’ll have to check tomorrow how long it takes to level these days.

On a sidenote, not being able to get groups for missions and dungeons also makes the game more grindy, as a result of less exp gain.

Personally I’ve never been a fan of enforcing leveling in a group setup.

  • Keep the channels of grinding areas at a minimum of 4, and boost the EXP of monsters in an already completed zone for your entire Team.
    Why? The game is in a loop of making characters to redo old content that would get boring after the 3rd character. This point also sort of applies onto Vibora, but it gives people an alternative to make nice grinding areas out of certain areas.

  • Classes and Stat Enhancements
    Personally, I would love if classes gave tentative stat boosts that improved as they go through the ranks of said classes. People wouldn’t feel incredibly destroyed in creating classes as they receive some bolstering in their classes. Maybe even give them special effects that play into a classes role.

  • Quests in Dungeons
    A way to add lore into an area while also rewarding full runs. Quests that give bonuses from the start to the end (preferably having two NPCs at the beginning and the end) like Cards and stuff would be nice for making dungeons more playable upto certain ranges.

  • Restripping of failed measures
    Obvious for obviousness. The marketplace isn’t horrid, but when you want to do things it is quite annoying.

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Sell exp card for 1 TP each!, every day we can get free cards!
WIll stop us from spamming our free mics looking for grind parties.

Let us buy dungeon cubes too. We love our RNG!
Put everything in TP shop. IMC can make more money that way and keep developing the game!

Tree of TP.

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