Tree of Savior Forum

[SUGGESTION]The Trouble With Skills Falling Off

So I just had this idea.

What if investing points into Hoplites “Throwing Spear” somehow augmented the Dragoons Gae Bulg.
Hoplites Throwing Spear giving +1 AoE Ratio to Gae Bulg for each level(and also raising the cooldown on Gae Bulg by 1 sec per Throwing Spear skill level also.

Other Examples:
Pelastas Guardian is a lackluster skill, but what if it augmented Slithering as a Rodeldero? Such as adding a magic reflect for 10% of damage per skill level of Guardian while Using Slithering

I will argue that only the higher tier skill remain usable when this “attribute” is turned on. I also argue that augment buff type skills have the original effect compounded into another skill.

Using the Pelasta/Rodeldero example:
Casting Slithering also applies the skill level of Guardian for its normal duration. While also giving the boosted effect of reflecting magic damage by 10% a skill level of Guardian, raising the skill cooldown of Slithering by +1 per skill level of Guardian, and blocking Guardian from being used on its own.

I feel this would not only lead to more entertaining theory crafting, but a game that feels more complete, classes wont fall off, skills always have a use. Fewer Buff Icons. Then you can lower the Swordy buff limit to 5 like the rest of us hahaha

Would love to hear comments about this~