For every X point of STAT (where “X” is a number and “STAT” is STR/INT/DEX/SPR/CON.):
STR:
- Physical Attack (min/max)
- Critical Attack
- Physical-Based Negative Effects Amplification (X% chance) (ie. Bleed, Stun, Knockdown etc.)
INT:
- Magic Attack
- Magic Amplification
- Magic Penetration (Ignores X% of Magic Defence)
DEX:
- Critical Rate
- Evasion
- Block Penetration
CON:
- Health Points
- Health Recovery Rate
- Physical Defense
- Block (Works only if equipped w/ shield)
- Physical-Based Negative Effects Resistance
SPR:
- Mana Points
- Mana Recovery Rate
- Magic Defense
- Magic-Based Negative Effects Amplification (X% chance) (ie. Burn, Freeze, Sleep etc.)
- Magic-Based Negative Effects Resistance
Some Passive Attributes Suggestions/Improvements:
Weapon Masteries.
Slash Mastery (Swordsman, Cleric, Wizard.)
When equipped w/ One/Two -Hand Sword, X% chance to inflict Bleeding on enemies.
Notes:
- Wizard can also wield Sword though restricted on One-Hand only, For Fun Builds only.
- Should Scale to STR.
- Higher chance on Cloth-Armored enemies.
Pierce Mastery (Swordsman, Archer. )
When equipped w/ One/Two -Hand Spear, Dagger or Bow, X% chance to ignore Physical Defence
Notes:
- I’d like to suggest bringing back Pierce Attack from Archers. All common sense in the World suggests, Archer should have Pierce Attack.
Missile Attack is more of Ranged-Magic Attack imo. - Should Scale to STR. If Archer, Scale to DEX.
- Higher chance on Leather-Armored enemies.
Strike Mastery - Swordsman/Cleric/Wizard
When equipped w/ Mace/Fist (yep Fist for Monks. if ever they will implement Fist weapon in the future.)
X% chance to inflict Stun on enemies.
Notes:
- We already have Blunt Mastery but i think Strike is more appealing. just my opinion.
- Wizard can wield Mace, For Fun Builds only.
- Should Scale to STR.
- Higher Chance on Plate-Armored enemies.
Magic Mastery - Wizard/Cleric
When equipped w/ Staff/Rod/Wand, Increase Elemental Attacks by X amount.
Notes:
- Affects Skill-Based Attacks
- Does not Affect Auto Attacks
- Should Scale to Int
Armor Masteries.
Shield Mastery - All Class
When equipped w/ Shield, increase Block by X amount.
Note:
- Should Scale to CON.
Cloth Armor Mastery - All Class
When:
- Equipped w/ 2 pieces Cloth Armor, increase Mana Recovery Rate by X%.
- Equipped w/ 3 pieces Cloth Armor, decrease received Magic Attack by X%.
- Equipped w/ 4 pieces Cloth Armor, decrease Mana Consumption by X%.
- Increase STA by X amount.
Notes:
- Should Scale to SPR.
Leather Armor Mastery - All Class
When:
- Equipped w/ 2 pieces Leather Armor, increase Evasion by X%.
- Equipped w/ 3 pieces Leather Armor, increase Movement Speed by X%.
- Equipped w/ 4 pieces Leather Armor, increase Attack Speed by X%.
- Increase STA by X amount.
Notes:
- Should Scale to DEX
Plate Armor Mastery - All Class
When:
- Equipped w/ 2 pieces Plate Armor, increase Health Recvoery Rate by X%.
- Equipped w/ 3 pieces Plate Armor, decrease received Physical Attack by X%.
- Equipped w/ 4 pieces Plate Armor, increase Weight Capacity by X%.
- Increase STA by X amount.
Notes:
- Should Scale to STR.
Note that this is just a suggestion of mine. if ever implemented, balancing will be up to the devs.