Hi everyone
Do you think adding stat milestone will create diversity to builds. Let’s say reaching an x amount of STR/INT will grant this buff.
For example
Upon reaching 50 CON - You will gain + 25% Healing recovery amount
These are just examples, bonuses doesn’t have to be like this but it should give you an idea about what I’m suggesting
50 STR = + 3% increased damage dealt on hit. stacks 5 times. 5 sec duration
100 STR = + 5% increased damage dealt on hit. stacks 5 times. 5 sec duration
150 STR = + 7% increased damage dealt on hit. stacks 5 times. 5 sec duration
50 INT = 10% increase skill damage
100 INT = 15% increase skill damage
150 INT = 20% increase skill damage
50 SPR = Increase maximum buff + 1
75 SPR = Increase maximum buff + 2
100 SPR = Increase maximum buff + 3
50 DEX = Increase Critical Multiplier to 1.66
100 DEX = Increase Critical Multiplier to 1.84
150 DEX = Increase Critical Multiplier to 2.00
50/100/150 CON = Increase Healing recover amount 25/50/75% or Reduce debuff duration 10/15/20%
20 CON and 20 INT = Increase SP recovery
combinations that will make you shift from the pure build
100 SPR and 100 INT = Lethal damage will Reduce mana instead
100 INT and 100 CON = Max mana will be converted to hp 1:1. Skills will consume HP at 50% efficiency
50 INT and 50 dex = reduce 25% Skill cd.
50 DEX and 50 CON = 10% Chance to increase Dodge rate by x amount when hit
50 DEX and 50 STR = 10% chance to refresh CD on skills on hit
50/100/150 STR and 50/100/150 CON = Increase 1/1.5/2 movespeed per 10% HP loss.
These are just examples. Numbers can be changed and I haven’t really put much thought with the bonuses on the example. I think this might help with uniqueness of each character because right now, most people will go all out dex, all int, and didnt even bother with SPR or CON.
If you have better ideas please post it here.

It encourages people to diversify their builds instead of pumping everything into one stat, and it solves the INT stat issue imo.