Tree of Savior Forum

[Suggestion] Stat Milestone

Hi everyone

Do you think adding stat milestone will create diversity to builds. Let’s say reaching an x amount of STR/INT will grant this buff.

For example
Upon reaching 50 CON - You will gain + 25% Healing recovery amount

These are just examples, bonuses doesn’t have to be like this but it should give you an idea about what I’m suggesting

50 STR = + 3% increased damage dealt on hit. stacks 5 times. 5 sec duration
100 STR = + 5% increased damage dealt on hit. stacks 5 times. 5 sec duration
150 STR = + 7% increased damage dealt on hit. stacks 5 times. 5 sec duration

50 INT = 10% increase skill damage
100 INT = 15% increase skill damage
150 INT = 20% increase skill damage

50 SPR = Increase maximum buff + 1
75 SPR = Increase maximum buff + 2
100 SPR = Increase maximum buff + 3

50 DEX = Increase Critical Multiplier to 1.66
100 DEX = Increase Critical Multiplier to 1.84
150 DEX = Increase Critical Multiplier to 2.00

50/100/150 CON = Increase Healing recover amount 25/50/75% or Reduce debuff duration 10/15/20%

20 CON and 20 INT = Increase SP recovery

combinations that will make you shift from the pure build

100 SPR and 100 INT = Lethal damage will Reduce mana instead
100 INT and 100 CON = Max mana will be converted to hp 1:1. Skills will consume HP at 50% efficiency
50 INT and 50 dex = reduce 25% Skill cd.
50 DEX and 50 CON = 10% Chance to increase Dodge rate by x amount when hit
50 DEX and 50 STR = 10% chance to refresh CD on skills on hit
50/100/150 STR and 50/100/150 CON = Increase 1/1.5/2 movespeed per 10% HP loss.

These are just examples. Numbers can be changed and I haven’t really put much thought with the bonuses on the example. I think this might help with uniqueness of each character because right now, most people will go all out dex, all int, and didnt even bother with SPR or CON.

If you have better ideas please post it here.

13 Likes

I actually agree with this.

Your examples are great, but definitely need tuning.
For example, 60 SPR is pretty easy to get and basically removes any need for a Krivis, which is not healthy, but maybe every 50 or 75 SPR could add a single maximum buff count as it is a VERY important stat.

The INT boost would help balance out the ‘INT is too weak’ arguement, but maybe start at 10% but then a 5% increase per 50 afterwards, because every rank you advance, gives you bonus INT anyways.

Bonuses like these NEED to be added to the game, so there is more than just “Oh I need health now, lets add CON for no good reason but HP”.

2 Likes

I’d probably have Str’s +1 crit damage turn into +1% more damage when you crit (151% for example) and put AoE ration on int as well.

Really, I’d like to see every skill scale on a % modifier of some kind, instead of only dex.

That nice suggestion guy! I do not like how the attributes currently work because there is no complexity, is very simple and I do not like it. No need to think and it pisses me off.

If you allow me to make a suggestion, I think points in DEX should give bonus ATK Speed. Because I hate the fact that my archer be SLOW. Aargh.

Sorry for my bad english.

I agree, milestones would fix the problem of skills/attacks not scaling well with stats. Because monster hp and defense increase faster than stat based damage/defense. Something similar to pre-renewal RO stat formula would work really well. Each 10 Str adds 10 extra dmg, each 8 int gives a boost to matk, high CON and SPR would make you more resistant to freeze/stun/poison etc.

Yes, stats need to mean something. It’s something to be excited about when leveling instead of just being able to go to another area.

I prefer the simplicity of the actual system.

I’m sorry to ask, but why?

It is very comfy, but the lack of reasons to pick other stats is one of the reasons pure DEX is so good.

I dont like calculating builds (so STR multiple of 3, DEX multiple of 5, CON multiple of 8… fuck! I forget sum the itens stats. Let’s re-roll this shit character).
Its more intuitive use something like we already have (hey I want destroy things with my sword so STR FTW).
I’m not saying that system is good right now, but I prefer balance than change things.

You can still go whatever stat you want, the improvement is you’ll have additional bonuses upon reaching said stat.

Problem right now is, STR/INT gives 1 damage. At higher levels, physical users will go All out dex without STR because DEX gives you evade and crit rate. That’s what all physical users will do. Mages will go full CON on pvp since INT barely increases its damage and will provide you better survivability.

If we add a milestone like:
50 STR and 100 INT - Force blade
Melee attacks will become magic damage, overall damage will be combined physical and magic attack. Attacks never miss but cannot crit.
100 SPR and 100 INT - Mind over matter
Fatal damage will Reduce mana instead at 200% efficiency.

It will open up different possibilities for characters and they don’t need to follow the same generic stat build. You can still follow the path you like, difference is there will be other paths instead of just one.

And like what has been said earlier:

This will also resolve the issues of STR/INT being too weak,SPR being ignored and skills that don’t scale because of additional bonuses from milestones.

1 Like

Nice one!! :wink: It encourages people to diversify their builds instead of pumping everything into one stat, and it solves the INT stat issue imo.

I love the idea! It makes you feel that your damage/healing/tanking really gets improved whenever you reach a milestone. +1 to a stat does not let you feel it now.

Yep, that’s what I was aiming for. To actually feel the stat points you’re getting when you gain a level.
I was hoping to see creative builds that would make different characters unique.
It will also make PVP exciting because of unpredictable builds.

Things like Passive from Kaloo hammer which increases damage OOB with SPR can be a milestone. So SPR Sadhu’s builds are still viable when you outlevel the Kaloo hammer.

It could solve problems with classes being to weak or support classes not getting too much benefit from SPR.

I hope that we could get more feedback regarding this suggestion.