I recently post some ideas to improve the gameplay and use of Templars and now I came up with a few ideas for Squires.
Add increased maximum weight - Squire 1
Refreshment table attributes should work to party members too
Add Refreshment table attributes to wine and kebab
Repair: Quick fix - Changes the skill so the squire opens a shop that last 10 seconds and repair all equipped gear once allies interract with them. The repair has no cost and the quantity of itens consumed for repair is reduced by 80%. The total durability restored is decreased by 30. Can repair each players equipment only once. If hit or move, the shop is closed. Can use the skill again to repair own equipment. Requires skill level 11. Increases skll cooldown by 30(Total 90 seconds). Allows the skill to be used while in combat.
Arrest: Improved grip - Increases the duration of Arrest by 1 second per attribute level. Max level 5. Requires squire 2.
Arrest: unmoveable - Adds pain barrier effects while using arrest. Requires squire 3.
Deadly combo: Marked - Deadly combo’s third hit marks the enemy and increase damage taken by missile attacks by 20% for 3 seconds.
New skill
Battle banner: Improve your party morale by carrying their flag into battle.
Effects: Decrease caster’s movement speed by 10. Improve party damage dealt by 6% per level. Duration 20 seconds. Cooldown 50 seconds.
Extra info: Caster must hold the skill button to care the banner. If knocked down, the skill is cancelled. Rank 3 skill.
Battle Banner: Guild emblem - Change Battle banners image to the guild’s emblem. Battle banner affect guild members only. Battle banner increased damage dealt effect is reduced to 1/3 of the original effect.
New skill
Carry the injured: Allows the squire to move the allies dead bodies through the battle field. Must hold skill button to keep carrying the ally. Caster’s movement speed reduced by 10. Rank 3 skill. Max level 1. Cooldown 1 second.
Carry the injured: Treatment - Once Carry the injured finishes, the squire can stay in place to treat the ally carried. If the squire stay still for 5 seconds, the ally is revived with 1 HP. Both the player and squire can stay still to further heal the carried ally by 2% of their max HP every 0.1 seconds. Increases skill cooldown by 30 seconds.