First of all, I appreciate IMC developers are revamping all systems 1 by 1.
Things are getting better while seeing the upcoming Boss Cards changes.
I also hope the developers also has put “Revamp Monster/Color Gem System” as one of the task list as well. The reason is that the itemization of current ToS is so poor that it only emphasize on raw value but lacking of special effects to make each gameplay more unique. Slots that we having now are actually very potential to greatly change this with minimum of development and maintenance efforts, it may also increase the value of hunting-ground/dungeon by giving specific gem.
(especially if able to make it in-depth like diablo2 rune system, but we can start with some basic changes first)
Some weapons may have special effect like Audras/Ignition/Blood Dagger, but due to how this game will obsolete or outdated low level weapons, hence the maintainability to keep the special effect will be very difficult as it require introduce more high level items of same effect.
Example: Cafrisun Set and Manahas Set
To solve this issue, instead of the effect rely on item itself, it might be good to “outsource” the special effect on Gem, which is a trade off from color gems.
So, Gem System actually has been abandoned for long time since the first day of Official Release, the gem system we are having is exactly same with CBT, there is also no new gem for Rank7/8 classes.
Suggestion:
- Add effect on existing monster gem (or unlockable with lv2/lv3 monster gem < will be upgradeable) that can modify basic C1 skill of each classes , example:
Leaf Bug Gem: Energy Bolt
lv2: It will shoot 2 at once when equipped on weapon.
lv3: It will shoot 3 at once when equipped on weapon.
Deadborn Scap Magician Gem: Fireballs
lv2: Fireball will hit 2 times at when equipped on weapon.
lv3: Fireball will hit 3 times at when equipped on weapon.
Dandel Gem: Joint Penalty
lv2: Add 10 Hit Limits
lv3: Add 20 Hit Limits
*Example if a player equipped Deadborn Scap Magician Gem lv3 and Dandel Gem: Joint Penalty lv3, he could revive the legacy pyro-linker build which will be specific unique play style that no much players can do that.
As for phase 1, i think it will only focus on Rank1-3 classes to make more low rank classes more useful with support of new gem system.
- Add new color gem like purple/pink or elemental gems that add elemental damage % or type damage % for weapon.
Ruby: Add 2% of Fire Damage
Emerald: Add 2% of Poison Damage
Topaz: Add 2% of Lightning Damage
Jade: Add 2% of Slash Damage
etc
But this also require to Introduce Gem Extractor to able to extract gem without drop 1 level or will destroy monster gem.