Tree of Savior Forum

[Suggestion/Rant] PLEASE punish people that leaves auto-match somehow

I’ll try to illustrate the situation in 2 pictures.

First is me struggling after all 4 other auto-match players one after another. I was on my full CON PvP focused Rodelero.

And just as I managed to kill the “last boss”, that’s the reward I got:

Seriously, it needs to be addressed. Most of other games that don’t have a instance limit per day like TOS does have some sort of punition to disencourage people that leave (half hour of no EXP/drop gain in the character that did it may be enough, for example).

That’s not the first time that it happened, but this time it was just depressing.

Please, IMC, do something about it.

Thank you!

If when you enter and find yourself alone, then blame IMC with their bugs, I tried 5x yesterday getting into missions/dungeons just to find myself in the lodge kicked out of them, luck me that didn’t wasted my run counts.

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I got that “dungeon kick” bug as well, 3 times now since I came back playing. Everyone in the dungeon got kicked and unfortunately we wasted the daily limit. :frowning:

In this case, people left on purpose tho.

If everyone was in and they left after that is an issue.

To counter that they could:

  • Add a punishment buff to who leave the dungeon before completing it (except if force disconnected from server).
  • Each player who leave the dungeon the ones that stay receive a buff stack to compensate the lack of dps/def with a full group (like the one we have in the Awakening Dungeon).
  • The players who left intentionally the dungeon, will receive a debuff of 1 day ban from entering the dungeon (don’t come crying shit if you started it first, plain and simple).

Other thing I would like to see to avoid issues is:

  • Addition of a switch in the dungeon UI, you can chose what type of dungeon run you want: Full Run or Boss Rush.
  • If you pick Full Run, you will have a normal dungeon full of mob to kill and the boss(es).
  • If you pick Boss Rush, you will have a map like Arena with all the bosses at one side inside cages, you will have to fight with at least 2 at time and when 1 die another is released (in case there are more than 2).
  • In Full Run, if someone try to boss rush, the boss will be locked in place, invincible and will make all the dungeon mobs aggro to whoever is inside the boss room. (It can be used as a trick to gather everything in one place, if you think you can handle lol).
  • Note that the aggro pulling don’t apply when you clear a section to secondary bosses, it would work as it is actually.

That way you would avoid retard people trying to pull boss rush into low level groups.

If they all left on their own accord, i don’t really get it. They wasted a run for what? Am I missing something?