Tree of Savior Forum

[Suggestion]PvE Arena

I know we have a pvp arena, but may I suggest also a party pve Arena as well.

Suggestions on the arena:
1: there are alot of one time bosses that only exist on certain quest. I think its a waste of sprite that we won’t be able to fight them again. With a PvE arena, you can fight those bosses again, with additional added difficulty/exp/reward. For example, a party can fight a higher level version of the boss with additional monsters included. Best to make it difficult enough that you need a party for it.
2: also a Cooldown for the arena as well, or make it like a gm event with competition. The team that wins will get the reward. Last thing you want is people spending a whole day grinding in the arena.
3: Provide a different types of arena/maps. For example, defending a crystal/castle from monsters coming towards you from several directions. Teams must compete to see how long can they last.

Obviously, those competetions will be seperated by ranks. For example, Rank 2 in one competition and rank 3 in another.

5 Likes

I like this. Reminds me of Warcraft3’s Moo Moo.

I think this idea bring more guild party fun in the game.

To me that would eliminate the importance of field bosses. Field bosses are there to encourage players to find and beat that specific boss that respawn after a period of time when killed. RO has this (MVP) and it was successful. Then again, the devs have stated that they wanted to bring all the important traits of MMORPG that has been lost from quite some time now, I think this is one of their method, by encouraging players find field bosses and try to not let anyone stand in your way to KS and get all the rewards. For me it is indeed more rewarding that way.

I wouldn’t mind this idea once guilds and guild wars are introduced.

It would make fighting over a specific territory/plot of land/castle a little more rewarding.

Cool down can be once a day for the guild (so either you’re there or you miss it kind of event).

Access to the dungeon could be granted via guild skill point allocation (if such a system was to be implemented).