Tree of Savior Forum

[Suggestion] Player diversification

Good day everyone,

The beta is well on the way and many people have been able to get to a decent high level. Many players however have the same classes, same equipment and same gems, and so forth.

Once Open Beta goes live, the game will be released and as it is now, it will most likely be the same as Closed Beta. Physical attack over Magic, Arde dagger is necessary, Crit Attack/Crit Chance, and so on.

I was/am still a big fan of Ragnarok Online and I know this is not Ragnarok Online. I have been saying that to other people as well and I intend to uphold that, however, I must use Ragnarok Online as an example right now. The game had ‘monster card’ which was a nice way to gain an extra boost for your character and to further diversify the player builds. Some card/build were more popular than other, which is of course given.

This game however, lacks a lot of diversification despite the many different classes. The monster gems and regular gems will simply not do the trick.

On to the main point. Please, research and implement a way for players to further build their character and diversify themselves. I’m not asking you to copy-paste the card system of Ragnarok Online. As much as I would love to see that, that system belongs to Ragnarok Online and should stay within Ragnarok Online. However, something similar but still different could be designed and implemented in the game. The gems just does not do the trick.

Regards,

Schaapje