As it stands, anything above Linker C1 is not very useful, and the entire classe feels a little underwhelming. Linker skills are supposedly to do the following:
- Increase party output damage on mobs
- Decrease/share party received damage
- Buff party with buffs
However:
- Its not very useful to get JP above 5/6 since it breaks if enemies are too far apart and its hard to find more than 5 enemies close to each other. It also scales pretty badly (only 1 enemy every 2 levels)
- Physical Link feels like a debuff. Sharing damage with a tank (which has at least 3x more hp) with yourself, a squishy wizard, isn’t a very good idea for yourself
- Not many useful spells can be shared, and the only wizard one (quick cast) does not share increased damage…
For the above reasons, is not very useful above C1.
Here’s a few suggestions on ways to change/fix Linker skills so it may be more useful for C2/C3:
- Joint Penalty: Allow it to work with AoE damage again (much needed for end game), but add a maximum number of hits to it. Make the maximum number of hits to scale with level. Something close to how blessing works? Also increase maximum link range for every level, making links harder to break and easier to mob. This way many players will want to go C3 to max Joint Penalty’s number of attacks and range.
- Physical Link: Distribute damage according to players max HP (or current HP), making tanks actually absorb more damage from DPS/Cleric. Also make it work with heals, allowing players to step on heals to heal party members accordingly. This could be an interesing mechanic for clerics, who would be able to lay down heal tiles and step on them himself to heal party members
- Spiritual Chain: Make shared buffs ignore max buff limit. This way useless buffs such as Hong or Guardian won’t occupy buff limit count.