I think it would benefit players greatly if the skill descriptions in-game showed more details regarding the scaling of the skill. For example, it could show the stat the allows the skill to scale in its damage, healing done, or positive effect. (Maybe even include the damage calculation algorithm) It would help players decide on the stats they’ll improve while progressing through the game.
As seen in this simulator, the skill’s Magic Damage scales with SPR and not INT even though.most Magic Damage scales with INT. New players will have no idea of this with the game’s current description style.
