I’m not sure if anyone has suggested this before, but I have seen a market system in another game I played that seems to be working very well.
So my idea is to abandon silver as the currency for trading and only use TP as the trading currency. I know this is an unusual system, but it is by far the easiest way to restrict bots without putting all these trading restrictions and harm the game play.
First of all, lets talk about how would the economy work.
If trading between players and the market only accepts TP, it means that the trading currency are regulated by IMC (i.e. only IMC can “print” money out for players to use). Bots will not be able to just simply make accounts to farm for silver and sell to players. The main reason why bots are so effective is because of their numbers and also long hours of no stop farming. The catch is, most of the farming is done at early levels and they do not require any advance logic to sort out what they got. They simply collect silver and pool it into one account and sell to player. But with TP being the only trading currency, bots are limited to collect materials or equipment and sell to players for TP. Once the bot have TP, then they can sell to other players for money (assuming their rate for TP is lower than buying from IMC). Effectively, this will limit gold seller’s ability to collect things to sell to players for real money (TP in this case).
Now you may ask at this point “where on earth do the TP come from for F2P players?”. This is where it might sound awful to some, but I believe it is how F2P games work. The TP will come from players who bought TP and use it to buy items in the market. The TP circulates around through market and personal trades, and now we got a monitored in game economy where IMC knows exactly where the TP came from and went to. At our current state, fortunately, we all have TP on us because we are paying players. So there are already TP floating around the game for the market to develop.
So with silver being excluded from trading, silver will act as purely progression in game. For example using silver for attributes, equipment upgrades, pots, teleport, etc. TP (just like all other F2P) will serve as means to speed the progress (tokens, buying items on market), convenience (port scrolls, soul crystals, etc), and cosmetics.
With that being said, some players will still think it’s not fair to have no way to get silver other than farming. This is a point where the community can chip in to decide. I think a trading NPC (directly to IMC) can be created to trade silver for TPC or TPC to silver. When you trade TPC to silver, this of course do not require any restrictions. However, for trading silver to TPC, IMC can implement a 7 day wait period for all new accounts made and / or a 2 day wait period for IMC to confirm the account is not a bot. This way, IMC can trace where the TP are being introduced to the economy. If this system were to be implemented, the TP amount will have to be adjusted so the cheap items are sellable on market as well. I personally have no idea what the exact ratio is should be changed from the current TP haha.
So in conclusion, with TP being the trading currency, the trading and market restrictions can be lifted as there no longer is a need for them. If the trading currency is monitored by IMC, the need for advanced script in detecting bots diminishes. Instead, IMC probably only need a small support team to pick out bots / provide support to tickets regarding TP related problems.
Hopefully this will spark some ideas and help make this game feel less like a single player game. In all honesty, I’m a fairly casual gamer with full time job coming to this game with a group of friends. We think it has potential and as many people have pointed out, the maps and sound tracks are great. But with the current limitations, it feels like we are playing a single player game more than a MMO.
Lets see what you guys think about this suggestion, feel free to give any feed backs.
edit: realised it is more suitable in the suggestion section.
