Hi there!
This was something I’ve been tossing around in my head for quite a while, but I would like to share it here for discussion.
I know that the healer’s job is for Clerics, but I think that the other base classes should be able to have sustainability, not just via potions, but via skills as well.
It would certainly not surpass, nor be par with the healing abilities of Cleric’s heals, but it allows for Clericless parties or non-Cleric solo to function better than they do, having skills to rely on sustainability instead of potions or on a healer.
Blood Sucking is pretty much the only non-Cleric skill that heals(if only the caster). And I believe that adding more skills like that wouldn’t be a bad idea.
Here are a few examples of skills which would go well to have some sort of healing ability.
Swordie having a shield block option without needing Peltasta, but Peltasta healing up while blocking, similar to Mediguard in FFXIII.
Barbarian Warcry restoring a %tage of the user’s max HP based on the number of targets affected.
Dragoon getting a Lancet skill which restores HP/SP based on the damage dealt, higher damage = more HP/SP restored.
Linker’s Physical Link sharing healing effects across everyone linked as well, instead of just damage. Or maybe a Spiritual Chain/Lifeline attribute that heals all allies that are linked.
Necromancers being able to use a portion of their stored corpses to heal themselves, or a self heal upon killing an enemy using Gather Corpse.
Warlock’s Drain giving a self heal depending on the amount of absorbed spirits.
A Hunter skill that orders the pet to give a healing item to a nearby ally(prioritizing the lowest health ally), doesn’t actually use a potion but the skill level = lv of the potion to be used.
Wugushi’s Detoxify restoring HP along with removing Poison, where the healing is increased if you successfully removed a poison debuff from that target.
Falconer’s Call:obtain instead of giving random junk make the bird return with a random HP/MP potion that restores a small/medium/large amount of either HP/SP. Has a separste cooldown than Call’s cooldown so you can’t spam Call to heal yourself to full easily.
I also have a suggestion for Clerics themselves, perhaps weakening the heal on Heal/Mass Heal, but opening up more options to heal yourself, or your allies.
Krivi’s Aukuras functioning like Healing Factor, but ticking considerably slower and weaker than Healing Factor. The healing effect only exists for the first 15/30/45 seconds depending on the Krivis circle.
Sadhus being able to heal allies that they pass through via Prakriti as an attribute.
Druid 3 attribute that also heals allies stepping on Chort when Strea Trofh is active.
What do you guys think? I’d love to see a discussion about this, as I’m an avid fan of healers.