Guys please sign up if U agree on this or maybe why u disagree on this. Only comment if u have played swordie to level min 250 above.
Dang 250 and higher, guess not me.
Please elaborate, your idea is very vague.
Well swordie is lack of self substantial skill currently at high level. Healing potion is not even enough to maintain the hp loss. I think hp drain is able to make up for that.
You mean lifesteal? Lifelink? Vampiric link? Life gain?
Drain implies slow loss of life, so pardon my confusion.
Life steal yes… While pain barrier active, every damage we do does life steal on % dmg
Well im all for giving swordie some sustain. But lifesteall as % of dmg delt added to skill eevry swordsma has could be problematic to balance for few reasons:
1)Dmg- scaling. BAsicly how much % would be ok considering that it could work with every single swordsman skill. This gets even more problematic with multi-hit skills.
2)Aoe dmg scaling - since basicly all attacks are aoe it would ahve to be somehow balanced areound numbers of target hit. And considerign taht not only diffrent skills ahve difrent aoe rating, but also difrent hitboxes AND that monster size determines nubers of target hit - % based lifesteal would be horribly hard to balance.
3)Additional dmg - so things like Blessing, Gun Ho etc. Will it count toward lifesteal or not? Thsi si important becasue thsi bonus dmg can make up large portion of dmg delt - especialy for multi-hit skills (stabbing begn most extrime example here i think)
There are few wasy to balance this - for example makign lifesteal cappend at %of amx hp per hit, or limiting how many times lifesteal can proc per tiem frame, but all of this could easly lead to certain skills/builds being better than others.
Another problem is that pain barrier is strong skill on its own. And since every swordsman have it(well, can have it but i think there is no one who would scip it), this mean lifesteall woudl ahve to be balanced for EVERY swordie skill - or eevry skill would have to be balanced around thsi lifesteall. this is IMO impossile.
So better solution would be:
- Instead of lifesteall give HP regen. it coudl be made in few forms:
-simple hp regen as we have it in game
-% of max hp restored over duration
- %(or flat amount) of dmg take when skill is active is restored as hp.
-after skill ends it restores flat amount/%of dmg taken when skill was active/%of missing hp
2)Add lifesteall, but to few skills as passives. This woudl be much easier to balance, since lifesteall would work with only one skill.
Well that why it has to be attribute to pain barrier. Limited time frame we able to be in self substain yet not invincible and life steal % could be halved in pvp. Yes multi hit will be slightly advantage yet u r immovable when u doing multi hit. I think it’s fine. I believe multi hit won’t gonna turn the ties of war in pvp either. Cos players tend to be moving and the effect will be halved anyway.
Swordsman c3 won’t be limited only to Pvp but viable to pve. Personally I would suggest 20-30% life steal. 1 way life drain is better than regen as in u still need to hit something for the life drain. Regen would be too overpowered in other hand as u jus need to hit the button and stay out of any damage.
Pain barrier is not as strong as u think. U still open to cc like sleep, confusion. I don’t think it’s game breaking. Perhaps the % could be debatable
